d3dx9: Implement ID3DXBaseEffect::GetVectorArray().
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@ -880,6 +880,14 @@ static inline BOOL get_bool(void *data)
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return (*(DWORD *)data) ? TRUE : FALSE;
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}
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static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
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{
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vector->x = get_float(param->type, (float *)param->data);
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vector->y = param->columns > 1 ? get_float(param->type, (float *)param->data + 1) : 0.0f;
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vector->z = param->columns > 2 ? get_float(param->type, (float *)param->data + 2) : 0.0f;
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vector->w = param->columns > 3 ? get_float(param->type, (float *)param->data + 3) : 0.0f;
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}
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static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix)
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{
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unsigned int i, k;
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@ -1833,10 +1841,42 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface,
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(This, parameter);
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FIXME("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count);
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TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
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return E_NOTIMPL;
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if (!count) return D3D_OK;
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if (vector && param && count <= param->element_count)
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{
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UINT i;
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TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
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switch (param->class)
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{
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case D3DXPC_VECTOR:
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for (i = 0; i < count; ++i)
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{
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get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
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}
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return D3D_OK;
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case D3DXPC_SCALAR:
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case D3DXPC_MATRIX_ROWS:
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case D3DXPC_OBJECT:
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case D3DXPC_STRUCT:
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break;
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default:
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FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
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break;
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}
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}
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WARN("Invalid argument specified\n");
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return D3DERR_INVALIDCALL;
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
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