Added relay tracing to texture.
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f97cf3d7ce
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2708871628
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@ -67,72 +67,86 @@ ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
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/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
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/* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
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HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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}
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}
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HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
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return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
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}
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}
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HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
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return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
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}
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}
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HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
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HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
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return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
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}
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}
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DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
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DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
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return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
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}
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}
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DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
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DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GetPriority(This->wineD3DTexture);
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return IWineD3DTexture_GetPriority(This->wineD3DTexture);
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}
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}
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void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
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void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_PreLoad(This->wineD3DTexture);
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return IWineD3DTexture_PreLoad(This->wineD3DTexture);
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}
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}
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D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
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D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GetType(This->wineD3DTexture);
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return IWineD3DTexture_GetType(This->wineD3DTexture);
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}
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}
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/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
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/* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
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DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
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DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
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return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
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}
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}
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DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
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DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GetLOD(This->wineD3DTexture);
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return IWineD3DTexture_GetLOD(This->wineD3DTexture);
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}
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}
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DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
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DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
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return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
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}
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}
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HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
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return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
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}
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}
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D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
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D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
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return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
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}
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}
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void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
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void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
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return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
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}
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}
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@ -142,6 +156,7 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
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WINED3DSURFACE_DESC wined3ddesc;
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WINED3DSURFACE_DESC wined3ddesc;
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UINT tmpInt = -1;
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UINT tmpInt = -1;
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TRACE("(%p) Relay\n", This);
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/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
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wined3ddesc.Format = &pDesc->Format;
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wined3ddesc.Format = &pDesc->Format;
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@ -160,8 +175,9 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT
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HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
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HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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HRESULT hrc = D3D_OK;
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HRESULT hrc = D3D_OK;
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IWineD3DSurface *mySurface = NULL;
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IWineD3DSurface *mySurface = NULL;
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TRACE("(%p) Relay\n", This);
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hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
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hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
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if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
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if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
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IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
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IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
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@ -172,16 +188,19 @@ HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, U
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HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
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return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
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}
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}
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HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
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HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
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return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
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}
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}
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HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
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HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
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return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
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}
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}
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