wined3d: Don't normalize R8G8B8A8_UINT attributes.
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@ -4279,7 +4279,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
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break;
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case WINED3DFMT_R8G8B8A8_UINT:
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GL_EXTCALL(glVertexAttrib4NubvARB(i, ptr));
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GL_EXTCALL(glVertexAttrib4ubvARB(i, ptr));
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break;
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case WINED3DFMT_B8G8R8A8_UNORM:
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if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
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