wined3d: Don't normalize R8G8B8A8_UINT attributes.

This commit is contained in:
Matteo Bruni 2015-01-21 18:32:33 +01:00 committed by Alexandre Julliard
parent 8ddb7e32f8
commit 270431c220
1 changed files with 1 additions and 1 deletions

View File

@ -4279,7 +4279,7 @@ static void load_numbered_arrays(struct wined3d_context *context,
break;
case WINED3DFMT_R8G8B8A8_UINT:
GL_EXTCALL(glVertexAttrib4NubvARB(i, ptr));
GL_EXTCALL(glVertexAttrib4ubvARB(i, ptr));
break;
case WINED3DFMT_B8G8R8A8_UNORM:
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])