wined3d: Check the correct debug class in checkGLcall.

This commit is contained in:
Henri Verbeet 2011-06-16 00:40:32 +02:00 committed by Alexandre Julliard
parent 4621568922
commit 26eb6c8eea
1 changed files with 1 additions and 1 deletions

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@ -816,7 +816,7 @@ extern int num_lock DECLSPEC_HIDDEN;
#define checkGLcall(A) \ #define checkGLcall(A) \
do { \ do { \
GLint err; \ GLint err; \
if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \ if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
err = glGetError(); \ err = glGetError(); \
if (err == GL_NO_ERROR) { \ if (err == GL_NO_ERROR) { \
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \