ws2_32: Manage shorter length for SO_DONTROUTE.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1511,13 +1511,14 @@ int WINAPI getsockopt( SOCKET s, int level, int optname, char *optval, int *optl
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/* As mentioned in setsockopt, Windows ignores this, so we
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* always return true here */
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case SO_DONTROUTE:
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if (*optlen < sizeof(BOOL) || !optval)
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if (*optlen < 1 || !optval)
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{
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SetLastError(WSAEFAULT);
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SetLastError( WSAEFAULT );
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return SOCKET_ERROR;
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}
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*(BOOL *)optval = TRUE;
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*optlen = sizeof(BOOL);
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*optval = TRUE;
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*optlen = 1;
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SetLastError( ERROR_SUCCESS );
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return 0;
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case SO_ERROR:
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@ -2859,7 +2860,13 @@ int WINAPI setsockopt( SOCKET s, int level, int optname, const char *optval, int
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/* For some reason the game GrandPrixLegends does set SO_DONTROUTE on its
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* socket. According to MSDN, this option is silently ignored.*/
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case SO_DONTROUTE:
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TRACE("Ignoring SO_DONTROUTE\n");
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TRACE( "Ignoring SO_DONTROUTE.\n" );
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if (optlen <= 0)
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{
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SetLastError( optlen ? WSAENOBUFS : WSAEFAULT );
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return -1;
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}
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SetLastError( ERROR_SUCCESS );
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return 0;
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/* Stops two sockets from being bound to the same port. Always happens
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@ -1171,6 +1171,7 @@ static void test_set_getsockopt(void)
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{
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{AF_INET, SOCK_DGRAM, SOL_SOCKET, SO_BROADCAST, TRUE, {1, 1, 4}, {0, 0xdead0001, 0}, TRUE, TRUE},
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{AF_INET, SOCK_STREAM, SOL_SOCKET, SO_DONTLINGER, TRUE, {1, 1, 4}, {0, 0xdead0001, 0}, TRUE, TRUE},
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{AF_INET, SOCK_STREAM, SOL_SOCKET, SO_DONTROUTE, TRUE, {1, 1, 1}, {0}, TRUE},
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{AF_INET, SOCK_STREAM, SOL_SOCKET, SO_RCVTIMEO, FALSE, {1, 2, 4}, {0}, TRUE},
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{AF_INET, SOCK_STREAM, SOL_SOCKET, SO_SNDTIMEO, FALSE, {1, 2, 4}, {0}, TRUE},
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{AF_INET, SOCK_DGRAM, IPPROTO_IP, IP_MULTICAST_LOOP, TRUE, {1, 1, 4}, {0}, TRUE, TRUE},
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