ddraw: Use impl_from_IDirect3DViewport3 instead of cast to IDirect3DViewportImpl*.

This commit is contained in:
Ričardas Barkauskas 2011-10-03 17:14:42 -05:00 committed by Alexandre Julliard
parent f44734b724
commit 26be3c3000
1 changed files with 25 additions and 20 deletions

View File

@ -109,6 +109,11 @@ static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2 *lpvp)
lpvp->dvMinZ, lpvp->dvMaxZ);
}
static inline IDirect3DViewportImpl *impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DViewportImpl, lpVtbl);
}
/*****************************************************************************
* IUnknown Methods.
*****************************************************************************/
@ -161,7 +166,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_QueryInterface(IDirect3DViewport3 *i
static ULONG WINAPI
IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", This, ref);
@ -181,7 +186,7 @@ IDirect3DViewportImpl_AddRef(IDirect3DViewport3 *iface)
static ULONG WINAPI
IDirect3DViewportImpl_Release(IDirect3DViewport3 *iface)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("%p decreasing refcount to %u.\n", This, ref);
@ -235,7 +240,7 @@ static HRESULT WINAPI
IDirect3DViewportImpl_GetViewport(IDirect3DViewport3 *iface,
D3DVIEWPORT *lpData)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
DWORD dwSize;
TRACE("iface %p, data %p.\n", iface, lpData);
@ -288,8 +293,8 @@ static HRESULT WINAPI
IDirect3DViewportImpl_SetViewport(IDirect3DViewport3 *iface,
D3DVIEWPORT *lpData)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
LPDIRECT3DVIEWPORT3 current_viewport;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
IDirect3DViewport3 *current_viewport;
TRACE("iface %p, data %p.\n", iface, lpData);
@ -358,7 +363,7 @@ IDirect3DViewportImpl_TransformVertices(IDirect3DViewport3 *iface,
DWORD dwFlags,
DWORD *lpOffScreen)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
D3DMATRIX view_mat, world_mat, proj_mat, mat;
float *in;
float *out;
@ -515,7 +520,7 @@ static HRESULT WINAPI
IDirect3DViewportImpl_SetBackground(IDirect3DViewport3 *iface,
D3DMATERIALHANDLE hMat)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
IDirect3DMaterialImpl *m;
TRACE("iface %p, material %#x.\n", iface, hMat);
@ -565,7 +570,7 @@ IDirect3DViewportImpl_GetBackground(IDirect3DViewport3 *iface,
D3DMATERIALHANDLE *lphMat,
BOOL *lpValid)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
TRACE("iface %p, material %p, valid %p.\n", iface, lphMat, lpValid);
@ -655,10 +660,10 @@ IDirect3DViewportImpl_GetBackgroundDepth(IDirect3DViewport3 *iface,
static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
DWORD dwCount, D3DRECT *lpRects, DWORD dwFlags)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
DWORD color = 0x00000000;
HRESULT hr;
LPDIRECT3DVIEWPORT3 current_viewport;
IDirect3DViewport3 *current_viewport;
IDirect3DDevice3 *d3d_device3;
TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface, dwCount, lpRects, dwFlags);
@ -692,7 +697,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
if(current_viewport) {
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)current_viewport;
IDirect3DViewportImpl *vp = impl_from_IDirect3DViewport3(current_viewport);
viewport_activate(vp, TRUE);
IDirect3DViewport3_Release(current_viewport);
}
@ -718,7 +723,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_Clear(IDirect3DViewport3 *iface,
static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
IDirect3DLight *lpDirect3DLight)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
IDirect3DLightImpl *lpDirect3DLightImpl = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
DWORD i = 0;
DWORD map = This->map_lights;
@ -773,7 +778,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_AddLight(IDirect3DViewport3 *iface,
static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *iface,
IDirect3DLight *lpDirect3DLight)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
TRACE("iface %p, light %p.\n", iface, lpDirect3DLight);
@ -815,7 +820,7 @@ static HRESULT WINAPI IDirect3DViewportImpl_DeleteLight(IDirect3DViewport3 *ifac
static HRESULT WINAPI IDirect3DViewportImpl_NextLight(IDirect3DViewport3 *iface,
IDirect3DLight *lpDirect3DLight, IDirect3DLight **lplpDirect3DLight, DWORD dwFlags)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
IDirect3DLightImpl *l = unsafe_impl_from_IDirect3DLight(lpDirect3DLight);
struct list *entry;
HRESULT hr;
@ -896,7 +901,7 @@ static HRESULT WINAPI
IDirect3DViewportImpl_GetViewport2(IDirect3DViewport3 *iface,
D3DVIEWPORT2 *lpData)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
DWORD dwSize;
TRACE("iface %p, data %p.\n", iface, lpData);
@ -948,8 +953,8 @@ static HRESULT WINAPI
IDirect3DViewportImpl_SetViewport2(IDirect3DViewport3 *iface,
D3DVIEWPORT2 *lpData)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
LPDIRECT3DVIEWPORT3 current_viewport;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
IDirect3DViewport3 *current_viewport;
TRACE("iface %p, data %p.\n", iface, lpData);
@ -1051,9 +1056,9 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
D3DVALUE dvZ,
DWORD dwStencil)
{
IDirect3DViewportImpl *This = (IDirect3DViewportImpl *)iface;
IDirect3DViewportImpl *This = impl_from_IDirect3DViewport3(iface);
HRESULT hr;
LPDIRECT3DVIEWPORT3 current_viewport;
IDirect3DViewport3 *current_viewport;
IDirect3DDevice3 *d3d_device3;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
@ -1074,7 +1079,7 @@ IDirect3DViewportImpl_Clear2(IDirect3DViewport3 *iface,
dwCount, lpRects, dwFlags, dwColor, dvZ, dwStencil);
IDirect3DDevice3_GetCurrentViewport(d3d_device3, &current_viewport);
if(current_viewport) {
IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *)current_viewport;
IDirect3DViewportImpl *vp = impl_from_IDirect3DViewport3(current_viewport);
viewport_activate(vp, TRUE);
IDirect3DViewport3_Release(current_viewport);
}