wined3d: Add suport for 2D array texture UAVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2135,6 +2135,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
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image_type = "image3D";
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image_type = "image3D";
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break;
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break;
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case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY:
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image_type = "image2DArray";
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break;
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default:
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default:
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image_type = "unsupported_image";
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image_type = "unsupported_image";
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FIXME("Unhandled resource type %#x.\n", reg_maps->uav_resource_info[i].type);
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FIXME("Unhandled resource type %#x.\n", reg_maps->uav_resource_info[i].type);
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