ddraw: Avoid leaking references to the wined3d device.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -527,7 +527,16 @@ static void ddraw_surface_cleanup(struct ddraw_surface *surface)
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surf = surface->complex_array[i];
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surf = surface->complex_array[i];
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surface->complex_array[i] = NULL;
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surface->complex_array[i] = NULL;
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if (!surf->is_complex_root)
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if (!surf->is_complex_root)
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{
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struct ddraw_texture *texture = wined3d_texture_get_parent(surf->wined3d_texture);
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struct wined3d_device *wined3d_device = texture->wined3d_device;
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struct ddraw_surface *root = texture->root;
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ddraw_surface_cleanup(surf);
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ddraw_surface_cleanup(surf);
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if (surf == root)
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wined3d_device_decref(wined3d_device);
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}
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}
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}
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if (surface->device1)
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if (surface->device1)
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