wined3d: Advertise multisampling only when supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3071,7 +3071,9 @@ static void query_internal_format(struct wined3d_adapter *adapter,
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query_view_class(format);
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query_view_class(format);
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if (format->internal && format->f.flags[WINED3D_GL_RES_TYPE_RB]
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if (format->internal && format->f.flags[WINED3D_GL_RES_TYPE_RB]
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& (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL))
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& (WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_DEPTH_STENCIL)
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&& (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
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&& wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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{
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if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
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if (gl_info->supported[ARB_INTERNALFORMAT_QUERY])
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{
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{
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