wined3d: Add some missing vertex state render states.

This commit is contained in:
Stefan Dösinger 2007-08-16 22:53:44 +02:00 committed by Alexandre Julliard
parent 9092f557d1
commit 2665a8bf79
2 changed files with 4 additions and 2 deletions

View File

@ -6956,7 +6956,9 @@ const DWORD SavedVertexStates_R[NUM_SAVEDVERTEXSTATES_R] = {
WINED3DRS_RANGEFOGENABLE , WINED3DRS_RANGEFOGENABLE ,
WINED3DRS_SPECULARMATERIALSOURCE , WINED3DRS_SPECULARMATERIALSOURCE ,
WINED3DRS_TWEENFACTOR , WINED3DRS_TWEENFACTOR ,
WINED3DRS_VERTEXBLEND WINED3DRS_VERTEXBLEND ,
WINED3DRS_CULLMODE ,
WINED3DRS_FOGCOLOR
}; };
const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T] = { const DWORD SavedVertexStates_T[NUM_SAVEDVERTEXSTATES_T] = {

View File

@ -91,7 +91,7 @@ void hash_table_remove(hash_table_t *table, void *key);
#define NUM_SAVEDPIXELSTATES_R 35 #define NUM_SAVEDPIXELSTATES_R 35
#define NUM_SAVEDPIXELSTATES_T 18 #define NUM_SAVEDPIXELSTATES_T 18
#define NUM_SAVEDPIXELSTATES_S 12 #define NUM_SAVEDPIXELSTATES_S 12
#define NUM_SAVEDVERTEXSTATES_R 31 #define NUM_SAVEDVERTEXSTATES_R 33
#define NUM_SAVEDVERTEXSTATES_T 2 #define NUM_SAVEDVERTEXSTATES_T 2
#define NUM_SAVEDVERTEXSTATES_S 1 #define NUM_SAVEDVERTEXSTATES_S 1