Also remove in the D3D code the pedantic check on the GetProcAddress
extension.
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@ -4204,10 +4204,10 @@ d3ddevice_init_at_startup(void *gl_handle)
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}
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/* Then, query all extensions */
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/* Then, query all extensions */
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glXExtensions = glXQueryExtensionsString(display, DefaultScreen(display));
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glXExtensions = glXQueryExtensionsString(display, DefaultScreen(display)); /* Note: not used right now but will for PBuffers */
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glExtensions = (const char *) glGetString(GL_EXTENSIONS);
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glExtensions = (const char *) glGetString(GL_EXTENSIONS);
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glVersion = (const char *) glGetString(GL_VERSION);
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glVersion = (const char *) glGetString(GL_VERSION);
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if ((glXExtensions != NULL) && (gl_handle != NULL) && (strstr(glXExtensions, "GLX_ARB_get_proc_address"))) {
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if (gl_handle != NULL) {
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pglXGetProcAddressARB = wine_dlsym(gl_handle, "glXGetProcAddressARB", NULL, 0);
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pglXGetProcAddressARB = wine_dlsym(gl_handle, "glXGetProcAddressARB", NULL, 0);
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}
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}
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