wined3d: Fix texture creation error handling.
Doing the levels calculation before the object is created prevents leaking resources and avoids changing baseTexture.levels after it's been initialized by basetexture_init().
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@ -802,6 +802,53 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
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return WINED3DERR_INVALIDCALL;
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}
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/* Non-power2 support */
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if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO))
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{
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pow2Width = Width;
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pow2Height = Height;
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}
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else
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{
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/* Find the nearest pow2 match */
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pow2Width = pow2Height = 1;
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while (pow2Width < Width) pow2Width <<= 1;
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while (pow2Height < Height) pow2Height <<= 1;
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if (pow2Width != Width || pow2Height != Height)
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{
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if (Levels > 1)
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{
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WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support\n");
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return WINED3DERR_INVALIDCALL;
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}
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Levels = 1;
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}
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}
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/* Calculate levels for mip mapping */
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if (Usage & WINED3DUSAGE_AUTOGENMIPMAP)
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{
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if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
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{
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WARN("No mipmap generation support, returning D3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (Levels > 1)
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{
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WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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Levels = 1;
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}
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else if (!Levels)
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{
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Levels = wined3d_log2i(max(Width, Height)) + 1;
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TRACE("Calculated levels = %d\n", Levels);
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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@ -838,28 +885,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
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object->baseTexture.magLookup = magLookup_noFilter;
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}
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/** Non-power2 support **/
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if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO)) {
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pow2Width = Width;
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pow2Height = Height;
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} else {
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/* Find the nearest pow2 match */
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pow2Width = pow2Height = 1;
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while (pow2Width < Width) pow2Width <<= 1;
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while (pow2Height < Height) pow2Height <<= 1;
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if(pow2Width != Width || pow2Height != Height) {
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if(Levels > 1) {
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WARN("Attempted to create a mipmapped np2 texture without unconditional np2 support\n");
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HeapFree(GetProcessHeap(), 0, object);
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*ppTexture = NULL;
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return WINED3DERR_INVALIDCALL;
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} else {
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Levels = 1;
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}
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}
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}
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/** FIXME: add support for real non-power-two if it's provided by the video card **/
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/* Precalculated scaling for 'faked' non power of two texture coords.
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Second also don't use ARB_TEXTURE_RECTANGLE in case the surface format is P8 and EXT_PALETTED_TEXTURE
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@ -895,22 +920,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
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}
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TRACE(" xf(%f) yf(%f)\n", object->baseTexture.pow2Matrix[0], object->baseTexture.pow2Matrix[5]);
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/* Calculate levels for mip mapping */
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if (Usage & WINED3DUSAGE_AUTOGENMIPMAP) {
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if(!GL_SUPPORT(SGIS_GENERATE_MIPMAP)) {
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WARN("No mipmap generation support, returning D3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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if(Levels > 1) {
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WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL\n");
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return WINED3DERR_INVALIDCALL;
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}
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object->baseTexture.levels = 1;
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} else if (Levels == 0) {
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object->baseTexture.levels = wined3d_log2i(max(Width, Height)) + 1;
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TRACE("Calculated levels = %d\n", object->baseTexture.levels);
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}
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/* Generate all the surfaces */
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tmpW = Width;
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tmpH = Height;
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