d3d10: Implement ID3D10EffectVariable::GetMemberByIndex().
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@ -1976,9 +1976,22 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_Get
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
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ID3D10EffectVariable *iface, UINT index)
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{
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FIXME("iface %p, index %u stub!\n", iface, index);
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struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
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struct d3d10_effect_variable *m;
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return NULL;
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TRACE("iface %p, index %u\n", iface, index);
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if (index >= This->type->member_count)
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{
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WARN("Invalid index specified\n");
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return (ID3D10EffectVariable *)&null_variable;
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}
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m = &This->members[index];
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TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
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return (ID3D10EffectVariable *)m;
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}
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static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
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