wined3d: Use the texture dimension helpers in surface_depth_blt().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-04-19 18:34:04 +02:00 committed by Alexandre Julliard
parent 58f309b491
commit 2633f9bde3
1 changed files with 3 additions and 1 deletions

View File

@ -2561,7 +2561,9 @@ static void surface_depth_blt(const struct wined3d_surface *surface, struct wine
gl_info->gl_ops.gl.p_glDepthRange(0.0, 1.0);
SetRect(&rect, 0, h, w, 0);
surface_get_blt_info(target, &rect, surface->pow2Width, surface->pow2Height, &info);
surface_get_blt_info(target, &rect,
wined3d_texture_get_level_pow2_width(surface->container, surface->texture_level),
wined3d_texture_get_level_pow2_height(surface->container, surface->texture_level), &info);
context_active_texture(context, context->gl_info, 0);
gl_info->gl_ops.gl.p_glGetIntegerv(info.binding, &old_binding);
gl_info->gl_ops.gl.p_glBindTexture(info.bind_target, texture);