wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
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@ -2813,6 +2813,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetBaseVertexIndex(IWineD3DDevice *ifac
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return WINED3D_OK;
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}
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static HRESULT WINAPI IWineD3DDeviceImpl_GetBaseVertexIndex(IWineD3DDevice *iface, UINT* base_index) {
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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TRACE("(%p) : base_index %p\n", This, base_index);
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*base_index = This->stateBlock->baseVertexIndex;
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TRACE("Returning %u\n", *base_index);
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return WINED3D_OK;
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}
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/*****
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* Get / Set Viewports
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*****/
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@ -6369,6 +6380,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
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IWineD3DDeviceImpl_SetIndices,
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IWineD3DDeviceImpl_GetIndices,
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IWineD3DDeviceImpl_SetBaseVertexIndex,
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IWineD3DDeviceImpl_GetBaseVertexIndex,
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IWineD3DDeviceImpl_SetLight,
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IWineD3DDeviceImpl_GetLight,
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IWineD3DDeviceImpl_SetLightEnable,
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@ -406,6 +406,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE;
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STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex) PURE;
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STDMETHOD(SetBaseVertexIndex)(THIS_ UINT baseIndex);
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STDMETHOD(GetBaseVertexIndex)(THIS_ UINT *baseIndex);
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STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE;
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STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE;
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STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
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@ -542,6 +543,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
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#define IWineD3DDevice_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
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#define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
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#define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a)
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#define IWineD3DDevice_GetBaseVertexIndex(p,a) (p)->lpVtbl->GetBaseVertexIndex(p,a)
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#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
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#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
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#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
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