wined3d: Pass a wined3d_context_gl structure to context_unload_vertex_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5093,12 +5093,11 @@ void wined3d_context_gl_load_tex_coords(const struct wined3d_context_gl *context
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}
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}
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/* This should match any arrays loaded in context_load_vertex_data(). */
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/* This should match any arrays loaded in context_load_vertex_data(). */
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static void context_unload_vertex_data(struct wined3d_context *context)
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static void wined3d_context_gl_unload_vertex_data(struct wined3d_context_gl *context_gl)
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{
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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const struct wined3d_gl_info *gl_info = context->gl_info;
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if (!context->namedArraysLoaded)
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if (!context_gl->c.namedArraysLoaded)
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return;
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return;
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gl_info->gl_ops.gl.p_glDisableClientState(GL_VERTEX_ARRAY);
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gl_info->gl_ops.gl.p_glDisableClientState(GL_VERTEX_ARRAY);
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gl_info->gl_ops.gl.p_glDisableClientState(GL_NORMAL_ARRAY);
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gl_info->gl_ops.gl.p_glDisableClientState(GL_NORMAL_ARRAY);
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@ -5106,7 +5105,7 @@ static void context_unload_vertex_data(struct wined3d_context *context)
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if (gl_info->supported[EXT_SECONDARY_COLOR])
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if (gl_info->supported[EXT_SECONDARY_COLOR])
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gl_info->gl_ops.gl.p_glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
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gl_info->gl_ops.gl.p_glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
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wined3d_context_gl_unload_tex_coords(context_gl);
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wined3d_context_gl_unload_tex_coords(context_gl);
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context->namedArraysLoaded = FALSE;
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context_gl->c.namedArraysLoaded = FALSE;
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}
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}
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static void context_load_vertex_data(struct wined3d_context *context,
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static void context_load_vertex_data(struct wined3d_context *context,
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@ -5547,7 +5546,7 @@ void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context
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if (context_gl->c.use_immediate_mode_draw)
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if (context_gl->c.use_immediate_mode_draw)
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return;
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return;
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context_unload_vertex_data(&context_gl->c);
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wined3d_context_gl_unload_vertex_data(context_gl);
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if (context_gl->c.d3d_info->ffp_generic_attributes || use_vs(state))
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if (context_gl->c.d3d_info->ffp_generic_attributes || use_vs(state))
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{
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{
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TRACE("Loading numbered arrays.\n");
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TRACE("Loading numbered arrays.\n");
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@ -5635,7 +5634,7 @@ void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_te
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GL_EXTCALL(glGenBuffers(1, &context_gl->blit_vbo));
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GL_EXTCALL(glGenBuffers(1, &context_gl->blit_vbo));
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GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, context_gl->blit_vbo));
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GL_EXTCALL(glBindBuffer(GL_ARRAY_BUFFER, context_gl->blit_vbo));
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context_unload_vertex_data(context);
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wined3d_context_gl_unload_vertex_data(context_gl);
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context_unload_numbered_arrays(context);
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context_unload_numbered_arrays(context);
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GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STREAM_DRAW));
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GL_EXTCALL(glBufferData(GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STREAM_DRAW));
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