AddRef texture only if there is one for the requested stage.
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@ -3028,7 +3028,8 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD
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ICOM_THIS(IDirect3DDevice8Impl,iface);
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ICOM_THIS(IDirect3DDevice8Impl,iface);
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TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
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TRACE("(%p) : returning %p for stage %ld\n", This, This->UpdateStateBlock->textures[Stage], Stage);
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*ppTexture = (LPDIRECT3DBASETEXTURE8) This->UpdateStateBlock->textures[Stage];
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*ppTexture = (LPDIRECT3DBASETEXTURE8) This->UpdateStateBlock->textures[Stage];
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IDirect3DBaseTexture8Impl_AddRef(*ppTexture);
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if (*ppTexture)
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IDirect3DBaseTexture8Impl_AddRef(*ppTexture);
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return D3D_OK;
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return D3D_OK;
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}
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}
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HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
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HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
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