dwrite: Handle bitmap allocation error when rendering to bitmap target.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -422,6 +422,11 @@ static HRESULT WINAPI rendertarget_DrawGlyphRun(IDWriteBitmapRenderTarget1 *ifac
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if (texturetype == DWRITE_TEXTURE_CLEARTYPE_3x1)
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if (texturetype == DWRITE_TEXTURE_CLEARTYPE_3x1)
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size *= 3;
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size *= 3;
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bitmap = heap_alloc_zero(size);
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bitmap = heap_alloc_zero(size);
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if (!bitmap) {
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IDWriteGlyphRunAnalysis_Release(analysis);
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return E_OUTOFMEMORY;
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}
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hr = IDWriteGlyphRunAnalysis_CreateAlphaTexture(analysis, texturetype, &target, bitmap, size);
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hr = IDWriteGlyphRunAnalysis_CreateAlphaTexture(analysis, texturetype, &target, bitmap, size);
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if (hr == S_OK) {
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if (hr == S_OK) {
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/* blit to target dib */
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/* blit to target dib */
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