wined3d: Use wined3d_mask_from_size() in arbfp_blitter_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -7922,7 +7922,7 @@ static DWORD arbfp_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_bl
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{
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{
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const struct wined3d_format *fmt = src_texture->resource.format;
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const struct wined3d_format *fmt = src_texture->resource.format;
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alpha_test_key.color_space_low_value = 0;
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alpha_test_key.color_space_low_value = 0;
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alpha_test_key.color_space_high_value = ~(((1u << fmt->alpha_size) - 1) << fmt->alpha_offset);
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alpha_test_key.color_space_high_value = ~(wined3d_mask_from_size(fmt->alpha_size) << fmt->alpha_offset);
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color_key = &alpha_test_key;
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color_key = &alpha_test_key;
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}
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}
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