d3dcompiler: Add D3DReadFileToBlob, D3DWriteBlobToFile stubs.

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alistair Leslie-Hughes 2015-10-18 14:19:53 +11:00 committed by Alexandre Julliard
parent 61202a68b2
commit 26094c5634
4 changed files with 20 additions and 5 deletions

View File

@ -463,3 +463,17 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
return d3dcompiler_strip_shader(data, data_size, flags, blob);
}
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents)
{
FIXME("filename %s, contents %p\n", debugstr_w(filename), contents);
return E_NOTIMPL;
}
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob* blob, const WCHAR *filename, BOOL overwrite)
{
FIXME("blob %p, filename %s, overwrite %d\n", blob, debugstr_w(filename), overwrite);
return E_NOTIMPL;
}

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@ -16,10 +16,10 @@
@ stdcall D3DGetOutputSignatureBlob(ptr long ptr)
@ stub D3DGetTraceInstructionOffsets
@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
@ stub D3DReadFileToBlob
@ stdcall D3DReadFileToBlob(wstr ptr)
@ stdcall D3DReflect(ptr long ptr ptr)
@ stub D3DReturnFailure1
@ stub D3DSetBlobPart
@ stdcall D3DStripShader(ptr long long ptr)
@ stub D3DWriteBlobToFile
@ stdcall D3DWriteBlobToFile(ptr wstr long)
@ stub DebugSetMute

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@ -19,11 +19,11 @@
@ stub D3DGetTraceInstructionOffsets
@ stub D3DLoadModule
@ stdcall D3DPreprocess(ptr long str ptr ptr ptr ptr)
@ stub D3DReadFileToBlob
@ stdcall D3DReadFileToBlob(wstr ptr)
@ stdcall D3DReflect(ptr long ptr ptr)
@ stub D3DReflectLibrary
@ stub D3DReturnFailure1
@ stub D3DSetBlobPart
@ stdcall D3DStripShader(ptr long long ptr)
@ stub D3DWriteBlobToFile
@ stdcall D3DWriteBlobToFile(ptr wstr long)
@ stub DebugSetMute

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@ -107,7 +107,8 @@ HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D
HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, BOOL overwrite);
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);