wined3d: Clean up SetGLTextureDesc and GetGLDesc.
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2600041703
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@ -1550,6 +1550,17 @@ IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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void WINAPI IWineGDISurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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FIXME("(%p) : Should not be called on a GDI surface. textureName %u, target %i\n", This, textureName, target);
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}
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void WINAPI IWineGDISurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription) {
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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FIXME("(%p) : Should not be called on a GDI surface\n", This);
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*glDescription = NULL;
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}
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/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
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/* FIXME: This vtable should not use any IWineD3DSurface* implementation functions,
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* only IWineD3DBaseSurface and IWineGDISurface ones.
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* only IWineD3DBaseSurface and IWineGDISurface ones.
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*/
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*/
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@ -1600,8 +1611,8 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
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IWineGDISurfaceImpl_LoadTexture,
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IWineGDISurfaceImpl_LoadTexture,
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IWineGDISurfaceImpl_SaveSnapshot,
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IWineGDISurfaceImpl_SaveSnapshot,
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IWineD3DBaseSurfaceImpl_SetContainer,
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IWineD3DBaseSurfaceImpl_SetContainer,
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IWineD3DSurfaceImpl_SetGlTextureDesc,
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IWineGDISurfaceImpl_SetGlTextureDesc,
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IWineD3DSurfaceImpl_GetGlDesc,
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IWineGDISurfaceImpl_GetGlDesc,
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IWineD3DSurfaceImpl_GetData,
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IWineD3DSurfaceImpl_GetData,
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IWineD3DSurfaceImpl_SetFormat,
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IWineD3DSurfaceImpl_SetFormat,
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IWineGDISurfaceImpl_PrivateSetup
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IWineGDISurfaceImpl_PrivateSetup
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@ -1173,8 +1173,6 @@ ULONG WINAPI IWineD3DSurfaceImpl_Release(IWineD3DSurface *iface);
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void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
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void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface);
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HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
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HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3DFORMAT Format, BYTE *Surface, DWORD Size);
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extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
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extern HRESULT WINAPI IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface *iface, CONST RECT* pDirtyRect);
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void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT textureName, int target);
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void WINAPI IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface *iface, glDescriptor **glDescription);
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const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
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const void *WINAPI IWineD3DSurfaceImpl_GetData(IWineD3DSurface *iface);
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HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
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HRESULT WINAPI IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface *iface, WINED3DFORMAT format);
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HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
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HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC);
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