wined3d: Allow layered clears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -11235,12 +11235,12 @@ static void test_clear_render_target_view_2d(void)
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get_texture_readback(texture, 0, &rb);
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get_texture_readback(texture, 0, &rb);
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colour = get_readback_color(&rb, 8, 8);
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colour = get_readback_color(&rb, 8, 8);
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todo_wine ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
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ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
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release_resource_readback(&rb);
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release_resource_readback(&rb);
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get_texture_readback(texture, 1, &rb);
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get_texture_readback(texture, 1, &rb);
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colour = get_readback_color(&rb, 8, 8);
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colour = get_readback_color(&rb, 8, 8);
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todo_wine ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
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ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
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release_resource_readback(&rb);
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release_resource_readback(&rb);
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get_texture_readback(texture, 2, &rb);
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get_texture_readback(texture, 2, &rb);
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@ -15565,12 +15565,12 @@ static void test_clear_render_target_view_2d(void)
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get_texture_readback(texture, 0, &rb);
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get_texture_readback(texture, 0, &rb);
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colour = get_readback_color(&rb, 8, 8, 0);
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colour = get_readback_color(&rb, 8, 8, 0);
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todo_wine ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
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ok(compare_color(colour, 0x80ff0000, 1), "Got unexpected colour 0x%08x.\n", colour);
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release_resource_readback(&rb);
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release_resource_readback(&rb);
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get_texture_readback(texture, 1, &rb);
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get_texture_readback(texture, 1, &rb);
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colour = get_readback_color(&rb, 8, 8, 0);
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colour = get_readback_color(&rb, 8, 8, 0);
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todo_wine ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
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ok(compare_color(colour, 0x8000ff00, 1), "Got unexpected colour 0x%08x.\n", colour);
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release_resource_readback(&rb);
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release_resource_readback(&rb);
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get_texture_readback(texture, 2, &rb);
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get_texture_readback(texture, 2, &rb);
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@ -5093,12 +5093,6 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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}
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}
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if (view->layer_count != max(1, resource->depth >> view->desc.u.texture.level_idx))
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{
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FIXME("Layered clears not implemented.\n");
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return WINED3DERR_INVALIDCALL;
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}
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if (!rect)
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if (!rect)
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{
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{
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SetRect(&r, 0, 0, view->width, view->height);
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SetRect(&r, 0, 0, view->width, view->height);
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