dxgi: Get supported feature levels from wined3d caps.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -626,21 +626,20 @@ D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory,
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{
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static const struct
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{
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D3D_FEATURE_LEVEL feature_level;
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unsigned int sm;
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D3D_FEATURE_LEVEL d3d;
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enum wined3d_feature_level wined3d;
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}
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feature_levels_sm[] =
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wined3d_feature_levels[] =
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{
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{D3D_FEATURE_LEVEL_11_1, 5},
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{D3D_FEATURE_LEVEL_11_0, 5},
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{D3D_FEATURE_LEVEL_10_1, 4},
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{D3D_FEATURE_LEVEL_10_0, 4},
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{D3D_FEATURE_LEVEL_9_3, 3},
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{D3D_FEATURE_LEVEL_9_2, 2},
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{D3D_FEATURE_LEVEL_9_1, 2},
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{D3D_FEATURE_LEVEL_11_1, WINED3D_FEATURE_LEVEL_11},
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{D3D_FEATURE_LEVEL_11_0, WINED3D_FEATURE_LEVEL_11},
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{D3D_FEATURE_LEVEL_10_1, WINED3D_FEATURE_LEVEL_10},
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{D3D_FEATURE_LEVEL_10_0, WINED3D_FEATURE_LEVEL_10},
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{D3D_FEATURE_LEVEL_9_3, WINED3D_FEATURE_LEVEL_9_SM3},
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{D3D_FEATURE_LEVEL_9_2, WINED3D_FEATURE_LEVEL_9_SM2},
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{D3D_FEATURE_LEVEL_9_1, WINED3D_FEATURE_LEVEL_9_SM2},
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};
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D3D_FEATURE_LEVEL selected_feature_level = 0;
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unsigned int shader_model;
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struct wined3d_caps caps;
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unsigned int i, j;
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HRESULT hr;
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@ -652,18 +651,17 @@ D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory,
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if (FAILED(hr))
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level_count = 0;
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shader_model = min(caps.VertexShaderVersion, caps.PixelShaderVersion);
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for (i = 0; i < level_count; ++i)
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{
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for (j = 0; j < ARRAY_SIZE(feature_levels_sm); ++j)
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for (j = 0; j < ARRAY_SIZE(wined3d_feature_levels); ++j)
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{
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if (feature_levels[i] == feature_levels_sm[j].feature_level)
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if (feature_levels[i] == wined3d_feature_levels[j].d3d)
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{
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if (shader_model >= feature_levels_sm[j].sm)
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if (caps.max_feature_level >= wined3d_feature_levels[j].wined3d)
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{
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selected_feature_level = feature_levels[i];
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TRACE("Choosing supported feature level %s (SM%u).\n",
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debug_feature_level(selected_feature_level), feature_levels_sm[j].sm);
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TRACE("Choosing supported feature level %s.\n",
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debug_feature_level(selected_feature_level));
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}
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break;
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}
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@ -671,7 +669,7 @@ D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory,
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if (selected_feature_level)
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break;
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if (j == ARRAY_SIZE(feature_levels_sm))
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if (j == ARRAY_SIZE(wined3d_feature_levels))
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FIXME("Unexpected feature level %#x.\n", feature_levels[i]);
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else
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TRACE("Feature level %s not supported, trying next fallback if available.\n",
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