diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 64deb4de384..af038b59e77 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1994,7 +1994,7 @@ void vshader_glsl_output_unpack( break; case WINED3DDECLUSAGE_FOG: - shader_addline(buffer, "gl_FogFragCoord%s = OUT%u%s;\n", reg_mask, i, reg_mask); + shader_addline(buffer, "gl_FogFragCoord = OUT%u%s;\n", i, reg_mask); break; default: