d3dcompiler_43: Make free_function{_decl}() static.
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@ -2468,7 +2468,7 @@ void free_instr(struct hlsl_ir_node *node)
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}
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}
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void free_function_decl(struct hlsl_ir_function_decl *func)
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static void free_function_decl(struct hlsl_ir_function_decl *func)
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{
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d3dcompiler_free((void *)func->semantic);
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d3dcompiler_free(func->parameters);
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@ -2481,7 +2481,7 @@ static void free_function_decl_rb(struct wine_rb_entry *entry, void *context)
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free_function_decl(WINE_RB_ENTRY_VALUE(entry, struct hlsl_ir_function_decl, entry));
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}
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void free_function(struct hlsl_ir_function *func)
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static void free_function(struct hlsl_ir_function *func)
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{
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wine_rb_destroy(&func->overloads, free_function_decl_rb, NULL);
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d3dcompiler_free((void *)func->name);
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