wined3d: Pass a wined3d_context_gl structure to context_enable_clip_distances().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-11 00:45:26 +04:30 committed by Alexandre Julliard
parent 50dfd232a4
commit 258f0d209d
4 changed files with 16 additions and 12 deletions

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@ -2401,17 +2401,18 @@ static void wined3d_context_gl_get_rt_size(const struct wined3d_context_gl *cont
size->cy = wined3d_texture_get_level_height(rt, level); size->cy = wined3d_texture_get_level_height(rt, level);
} }
void context_enable_clip_distances(struct wined3d_context *context, unsigned int enable_mask) void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t enable_mask)
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
unsigned int clip_distance_count = gl_info->limits.user_clip_distances; unsigned int clip_distance_count, i;
unsigned int i, disable_mask, current_mask; uint32_t disable_mask, current_mask;
clip_distance_count = gl_info->limits.user_clip_distances;
disable_mask = ~enable_mask; disable_mask = ~enable_mask;
enable_mask &= (1u << clip_distance_count) - 1; enable_mask &= (1u << clip_distance_count) - 1;
disable_mask &= (1u << clip_distance_count) - 1; disable_mask &= (1u << clip_distance_count) - 1;
current_mask = context->clip_distance_mask; current_mask = context_gl->c.clip_distance_mask;
context->clip_distance_mask = enable_mask; context_gl->c.clip_distance_mask = enable_mask;
enable_mask &= ~current_mask; enable_mask &= ~current_mask;
while (enable_mask) while (enable_mask)
@ -2850,7 +2851,7 @@ void wined3d_context_gl_apply_blit_state(struct wined3d_context_gl *context_gl,
context->last_was_rhw = TRUE; context->last_was_rhw = TRUE;
context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */ context_invalidate_state(context, STATE_VDECL); /* because of last_was_rhw = TRUE */
context_enable_clip_distances(context, 0); wined3d_context_gl_enable_clip_distances(context_gl, 0);
context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CLIPPING)); context_invalidate_state(context, STATE_RENDER(WINED3D_RS_CLIPPING));
/* FIXME: Make draw_textured_quad() able to work with a upper left origin. */ /* FIXME: Make draw_textured_quad() able to work with a upper left origin. */

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@ -10533,6 +10533,7 @@ static void shader_glsl_precompile(void *shader_priv, struct wined3d_shader *sha
static void shader_glsl_select(void *shader_priv, struct wined3d_context *context, static void shader_glsl_select(void *shader_priv, struct wined3d_context *context,
const struct wined3d_state *state) const struct wined3d_state *state)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
struct glsl_context_data *ctx_data = context->shader_backend_data; struct glsl_context_data *ctx_data = context->shader_backend_data;
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
struct shader_glsl_priv *priv = shader_priv; struct shader_glsl_priv *priv = shader_priv;
@ -10552,7 +10553,7 @@ static void shader_glsl_select(void *shader_priv, struct wined3d_context *contex
program_id = glsl_program->id; program_id = glsl_program->id;
current_vertex_color_clamp = glsl_program->vs.vertex_color_clamp; current_vertex_color_clamp = glsl_program->vs.vertex_color_clamp;
if (glsl_program->shader_controlled_clip_distances) if (glsl_program->shader_controlled_clip_distances)
context_enable_clip_distances(context, glsl_program->clip_distance_mask); wined3d_context_gl_enable_clip_distances(context_gl, glsl_program->clip_distance_mask);
} }
else else
{ {

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@ -693,7 +693,8 @@ void state_alpha_test(struct wined3d_context *context, const struct wined3d_stat
void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) void state_clipping(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{ {
unsigned int enable_mask; struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
uint32_t enable_mask;
if (use_vs(state) && !context->d3d_info->vs_clipping) if (use_vs(state) && !context->d3d_info->vs_clipping)
{ {
@ -721,7 +722,7 @@ void state_clipping(struct wined3d_context *context, const struct wined3d_state
*/ */
enable_mask = state->render_states[WINED3D_RS_CLIPPING] ? enable_mask = state->render_states[WINED3D_RS_CLIPPING] ?
state->render_states[WINED3D_RS_CLIPPLANEENABLE] : 0; state->render_states[WINED3D_RS_CLIPPLANEENABLE] : 0;
context_enable_clip_distances(context, enable_mask); wined3d_context_gl_enable_clip_distances(context_gl, enable_mask);
} }
static void state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) static void state_specularenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
@ -3864,6 +3865,7 @@ static void vdecl_miscpart(struct wined3d_context *context, const struct wined3d
static void vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) static void vertexdeclaration(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{ {
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
BOOL useVertexShaderFunction = use_vs(state); BOOL useVertexShaderFunction = use_vs(state);
BOOL updateFog = FALSE; BOOL updateFog = FALSE;
@ -3940,7 +3942,7 @@ static void vertexdeclaration(struct wined3d_context *context, const struct wine
/* Disable all clip planes to get defined results on all drivers. See comment in the /* Disable all clip planes to get defined results on all drivers. See comment in the
* state_clipping state handler * state_clipping state handler
*/ */
context_enable_clip_distances(context, 0); wined3d_context_gl_enable_clip_distances(context_gl, 0);
if (!warned && state->render_states[WINED3D_RS_CLIPPLANEENABLE]) if (!warned && state->render_states[WINED3D_RS_CLIPPLANEENABLE])
{ {

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@ -2090,6 +2090,7 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *dst, GLenum dst_binding, const struct wined3d_bo_address *dst, GLenum dst_binding,
const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN; const struct wined3d_bo_address *src, GLenum src_binding, size_t size) DECLSPEC_HIDDEN;
void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN; void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_enable_clip_distances(struct wined3d_context_gl *context_gl, uint32_t mask) DECLSPEC_HIDDEN;
void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN; void wined3d_context_gl_free_fence(struct wined3d_fence *fence) DECLSPEC_HIDDEN;
void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; void wined3d_context_gl_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN; void wined3d_context_gl_free_pipeline_statistics_query(struct wined3d_pipeline_statistics_query *query) DECLSPEC_HIDDEN;
@ -2249,7 +2250,6 @@ void context_draw_shaded_quad(struct wined3d_context *context, struct wined3d_te
void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl, void context_draw_textured_quad(struct wined3d_context *context, struct wined3d_texture_gl *texture_gl,
unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect, unsigned int sub_resource_idx, const RECT *src_rect, const RECT *dst_rect,
enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void context_enable_clip_distances(struct wined3d_context *context, unsigned int mask) DECLSPEC_HIDDEN;
void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN; void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN;
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN; struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN; DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;