d3dcompiler: Make printed IR a bit more readable.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1904,7 +1904,10 @@ static void debug_dump_instr_list(const struct list *list)
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static void debug_dump_src(const struct hlsl_ir_node *node)
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{
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wine_dbg_printf("%p", node);
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if (node->index)
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wine_dbg_printf("@%u", node->index);
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else
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wine_dbg_printf("%p", node);
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}
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static void debug_dump_ir_var(const struct hlsl_ir_var *var)
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@ -2178,7 +2181,10 @@ static void debug_dump_ir_loop(const struct hlsl_ir_loop *loop)
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static void debug_dump_instr(const struct hlsl_ir_node *instr)
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{
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wine_dbg_printf("%4u: %p: ", instr->index, instr);
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if (instr->index)
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wine_dbg_printf("%4u: ", instr->index);
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else
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wine_dbg_printf("%p: ", instr);
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switch (instr->type)
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{
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case HLSL_IR_EXPR:
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