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@ -22,12 +22,34 @@
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#include "wined3d_private.h"
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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#ifdef SONAME_LIBVKD3D_SHADER
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#define VKD3D_SHADER_NO_PROTOTYPES
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#include <vkd3d_shader.h>
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
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static PFN_vkd3d_shader_compile vkd3d_shader_compile;
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static PFN_vkd3d_shader_free_messages vkd3d_shader_free_messages;
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static PFN_vkd3d_shader_free_scan_descriptor_info vkd3d_shader_free_scan_descriptor_info;
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static PFN_vkd3d_shader_free_shader_code vkd3d_shader_free_shader_code;
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static PFN_vkd3d_shader_get_version vkd3d_shader_get_version;
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static PFN_vkd3d_shader_scan vkd3d_shader_scan;
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static const struct wined3d_shader_backend_ops spirv_shader_backend_vk;
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static void *vkd3d_shader_handle;
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struct shader_spirv_resource_bindings
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{
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struct vkd3d_shader_resource_binding *bindings;
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SIZE_T bindings_size, binding_count;
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struct vkd3d_shader_uav_counter_binding uav_counters[MAX_UNORDERED_ACCESS_VIEWS];
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SIZE_T uav_counter_count;
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VkDescriptorSetLayoutBinding *vk_bindings;
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SIZE_T vk_bindings_size, vk_binding_count;
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@ -52,12 +74,6 @@ struct shader_spirv_compile_arguments
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uint32_t alpha_swizzle;
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unsigned int sample_count;
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} fs;
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struct
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{
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enum wined3d_tessellator_output_primitive output_primitive;
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enum wined3d_tessellator_partitioning partitioning;
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} tes;
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} u;
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};
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@ -73,6 +89,8 @@ struct shader_spirv_graphics_program_vk
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{
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struct shader_spirv_graphics_program_variant_vk *variants;
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SIZE_T variants_size, variant_count;
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struct vkd3d_shader_scan_descriptor_info descriptor_info;
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};
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struct shader_spirv_compute_program_vk
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@ -81,8 +99,96 @@ struct shader_spirv_compute_program_vk
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VkPipeline vk_pipeline;
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VkPipelineLayout vk_pipeline_layout;
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VkDescriptorSetLayout vk_set_layout;
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struct vkd3d_shader_scan_descriptor_info descriptor_info;
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};
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struct wined3d_shader_spirv_compile_args
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{
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struct vkd3d_shader_spirv_target_info spirv_target;
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struct vkd3d_shader_parameter sample_count;
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unsigned int ps_alpha_swizzle[WINED3D_MAX_RENDER_TARGETS];
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};
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struct wined3d_shader_spirv_shader_interface
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{
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struct vkd3d_shader_interface_info vkd3d_interface;
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struct vkd3d_shader_transform_feedback_info xfb_info;
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};
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static bool wined3d_load_vkd3d_shader_functions(void *vkd3d_shader_handle)
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{
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#define LOAD_FUNCPTR(f) if (!(f = dlsym(vkd3d_shader_handle, #f))) return false;
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LOAD_FUNCPTR(vkd3d_shader_compile)
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LOAD_FUNCPTR(vkd3d_shader_free_messages)
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LOAD_FUNCPTR(vkd3d_shader_free_scan_descriptor_info)
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LOAD_FUNCPTR(vkd3d_shader_free_shader_code)
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LOAD_FUNCPTR(vkd3d_shader_get_version)
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LOAD_FUNCPTR(vkd3d_shader_scan)
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#undef LOAD_FUNCPTR
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return true;
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}
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static void wined3d_unload_vkd3d_shader(void)
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{
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if (vkd3d_shader_handle)
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{
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dlclose(vkd3d_shader_handle);
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vkd3d_shader_handle = NULL;
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}
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}
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static BOOL WINAPI wined3d_init_vkd3d_once(INIT_ONCE *once, void *param, void **context)
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{
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TRACE("Loading vkd3d-shader %s.\n", SONAME_LIBVKD3D_SHADER);
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if ((vkd3d_shader_handle = dlopen(SONAME_LIBVKD3D_SHADER, RTLD_NOW)))
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{
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if (!wined3d_load_vkd3d_shader_functions(vkd3d_shader_handle))
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{
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ERR_(winediag)("Failed to load libvkd3d-shader functions.\n");
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wined3d_unload_vkd3d_shader();
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}
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TRACE("Using %s.\n", vkd3d_shader_get_version(NULL, NULL));
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}
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else
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{
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ERR_(winediag)("Failed to load libvkd3d-shader.\n");
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}
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return TRUE;
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}
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static bool wined3d_init_vkd3d(void)
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{
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static INIT_ONCE init_once = INIT_ONCE_STATIC_INIT;
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InitOnceExecuteOnce(&init_once, wined3d_init_vkd3d_once, NULL, NULL);
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return !!vkd3d_shader_handle;
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}
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static enum vkd3d_shader_visibility vkd3d_shader_visibility_from_wined3d(enum wined3d_shader_type shader_type)
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{
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switch (shader_type)
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{
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case WINED3D_SHADER_TYPE_VERTEX:
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return VKD3D_SHADER_VISIBILITY_VERTEX;
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case WINED3D_SHADER_TYPE_HULL:
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return VKD3D_SHADER_VISIBILITY_HULL;
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case WINED3D_SHADER_TYPE_DOMAIN:
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return VKD3D_SHADER_VISIBILITY_DOMAIN;
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case WINED3D_SHADER_TYPE_GEOMETRY:
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return VKD3D_SHADER_VISIBILITY_GEOMETRY;
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case WINED3D_SHADER_TYPE_PIXEL:
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return VKD3D_SHADER_VISIBILITY_PIXEL;
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case WINED3D_SHADER_TYPE_COMPUTE:
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return VKD3D_SHADER_VISIBILITY_COMPUTE;
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default:
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ERR("Invalid shader type %s.\n", debug_shader_type(shader_type));
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return VKD3D_SHADER_VISIBILITY_ALL;
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}
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}
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static void shader_spirv_handle_instruction(const struct wined3d_shader_instruction *ins)
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{
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}
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@ -91,7 +197,6 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
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const struct wined3d_context *context, const struct wined3d_shader *shader,
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const struct wined3d_state *state, unsigned int sample_count)
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{
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const struct wined3d_shader *hull_shader;
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struct wined3d_rendertarget_view *rtv;
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unsigned int i;
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@ -99,16 +204,6 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
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switch (shader->reg_maps.shader_version.type)
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{
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case WINED3D_SHADER_TYPE_DOMAIN:
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hull_shader = state->shader[WINED3D_SHADER_TYPE_HULL];
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args->u.tes.output_primitive = hull_shader->u.hs.tessellator_output_primitive;
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if (args->u.tes.output_primitive == WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW)
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args->u.tes.output_primitive = WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW;
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else if (args->u.tes.output_primitive == WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW)
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args->u.tes.output_primitive = WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW;
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args->u.tes.partitioning = hull_shader->u.hs.tessellator_partitioning;
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break;
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case WINED3D_SHADER_TYPE_PIXEL:
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for (i = 0; i < ARRAY_SIZE(state->fb.render_targets); ++i)
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{
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@ -125,13 +220,161 @@ static void shader_spirv_compile_arguments_init(struct shader_spirv_compile_argu
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}
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}
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static void shader_spirv_init_compile_args(struct wined3d_shader_spirv_compile_args *args,
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struct vkd3d_shader_interface_info *vkd3d_interface, enum vkd3d_shader_spirv_environment environment,
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enum wined3d_shader_type shader_type, const struct shader_spirv_compile_arguments *compile_args)
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{
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unsigned int i;
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memset(args, 0, sizeof(*args));
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args->spirv_target.type = VKD3D_SHADER_STRUCTURE_TYPE_SPIRV_TARGET_INFO;
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args->spirv_target.next = vkd3d_interface;
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args->spirv_target.entry_point = "main";
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args->spirv_target.environment = environment;
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if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
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{
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unsigned int rt_alpha_swizzle = compile_args->u.fs.alpha_swizzle;
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struct vkd3d_shader_parameter *shader_parameter;
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shader_parameter = &args->sample_count;
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shader_parameter->name = VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT;
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shader_parameter->type = VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT;
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shader_parameter->data_type = VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32;
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shader_parameter->u.immediate_constant.u.u32 = compile_args->u.fs.sample_count;
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args->spirv_target.parameter_count = 1;
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args->spirv_target.parameters = shader_parameter;
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for (i = 0; i < ARRAY_SIZE(args->ps_alpha_swizzle); ++i)
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{
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if (rt_alpha_swizzle && (1u << i))
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args->ps_alpha_swizzle[i] = VKD3D_SHADER_SWIZZLE(W, X, Y, Z);
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else
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args->ps_alpha_swizzle[i] = VKD3D_SHADER_NO_SWIZZLE;
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}
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args->spirv_target.output_swizzles = args->ps_alpha_swizzle;
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args->spirv_target.output_swizzle_count = ARRAY_SIZE(args->ps_alpha_swizzle);
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}
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}
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static const char *get_line(const char **ptr)
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{
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const char *p, *q;
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p = *ptr;
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if (!(q = strstr(p, "\n")))
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{
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if (!*p) return NULL;
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*ptr += strlen(p);
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return p;
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}
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*ptr = q + 1;
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return p;
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}
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static void shader_spirv_init_shader_interface_vk(struct wined3d_shader_spirv_shader_interface *iface,
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struct wined3d_shader *shader, const struct shader_spirv_resource_bindings *b)
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{
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enum wined3d_shader_type shader_type = shader->reg_maps.shader_version.type;
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memset(iface, 0, sizeof(*iface));
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iface->vkd3d_interface.type = VKD3D_SHADER_STRUCTURE_TYPE_INTERFACE_INFO;
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if (shader_type == WINED3D_SHADER_TYPE_GEOMETRY && shader->u.gs.so_desc.element_count)
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{
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iface->xfb_info.type = VKD3D_SHADER_STRUCTURE_TYPE_TRANSFORM_FEEDBACK_INFO;
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iface->xfb_info.next = NULL;
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iface->xfb_info.elements = (const struct vkd3d_shader_transform_feedback_element *)shader->u.gs.so_desc.elements;
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iface->xfb_info.element_count = shader->u.gs.so_desc.element_count;
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iface->xfb_info.buffer_strides = shader->u.gs.so_desc.buffer_strides;
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iface->xfb_info.buffer_stride_count = shader->u.gs.so_desc.buffer_stride_count;
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iface->vkd3d_interface.next = &iface->xfb_info;
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}
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iface->vkd3d_interface.bindings = b->bindings;
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iface->vkd3d_interface.binding_count = b->binding_count;
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iface->vkd3d_interface.uav_counters = b->uav_counters;
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iface->vkd3d_interface.uav_counter_count = b->uav_counter_count;
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}
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static VkShaderModule shader_spirv_compile(struct wined3d_context_vk *context_vk,
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struct wined3d_shader *shader, const struct shader_spirv_compile_arguments *args,
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const struct shader_spirv_resource_bindings *bindings)
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{
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FIXME("Not implemented.\n");
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struct wined3d_shader_spirv_compile_args compile_args;
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struct wined3d_shader_spirv_shader_interface iface;
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struct vkd3d_shader_compile_info info;
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const struct wined3d_vk_info *vk_info;
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enum wined3d_shader_type shader_type;
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VkShaderModuleCreateInfo shader_desc;
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struct wined3d_device_vk *device_vk;
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struct vkd3d_shader_code spirv;
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VkShaderModule module;
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char *messages;
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VkResult vr;
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int ret;
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return VK_NULL_HANDLE;
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shader_spirv_init_shader_interface_vk(&iface, shader, bindings);
|
|
|
|
|
shader_type = shader->reg_maps.shader_version.type;
|
|
|
|
|
shader_spirv_init_compile_args(&compile_args, &iface.vkd3d_interface,
|
|
|
|
|
VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0, shader_type, args);
|
|
|
|
|
|
|
|
|
|
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
|
|
|
|
info.next = &compile_args.spirv_target;
|
|
|
|
|
info.source.code = shader->byte_code;
|
|
|
|
|
info.source.size = shader->byte_code_size;
|
|
|
|
|
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
|
|
|
|
|
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
|
|
|
|
|
info.options = NULL;
|
|
|
|
|
info.option_count = 0;
|
|
|
|
|
info.log_level = VKD3D_SHADER_LOG_WARNING;
|
|
|
|
|
info.source_name = NULL;
|
|
|
|
|
|
|
|
|
|
ret = vkd3d_shader_compile(&info, &spirv, &messages);
|
|
|
|
|
if (messages && *messages && FIXME_ON(d3d_shader))
|
|
|
|
|
{
|
|
|
|
|
const char *ptr = messages;
|
|
|
|
|
const char *line;
|
|
|
|
|
|
|
|
|
|
FIXME("Shader log:\n");
|
|
|
|
|
while ((line = get_line(&ptr)))
|
|
|
|
|
{
|
|
|
|
|
FIXME(" %.*s", (int)(ptr - line), line);
|
|
|
|
|
}
|
|
|
|
|
FIXME("\n");
|
|
|
|
|
}
|
|
|
|
|
vkd3d_shader_free_messages(messages);
|
|
|
|
|
|
|
|
|
|
if (ret < 0)
|
|
|
|
|
{
|
|
|
|
|
ERR("Failed to compile DXBC, ret %d.\n", ret);
|
|
|
|
|
return VK_NULL_HANDLE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
device_vk = wined3d_device_vk(context_vk->c.device);
|
|
|
|
|
vk_info = &device_vk->vk_info;
|
|
|
|
|
|
|
|
|
|
shader_desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
|
|
|
shader_desc.pNext = NULL;
|
|
|
|
|
shader_desc.flags = 0;
|
|
|
|
|
shader_desc.codeSize = spirv.size;
|
|
|
|
|
shader_desc.pCode = spirv.code;
|
|
|
|
|
if ((vr = VK_CALL(vkCreateShaderModule(device_vk->vk_device, &shader_desc, NULL, &module))) < 0)
|
|
|
|
|
{
|
|
|
|
|
vkd3d_shader_free_shader_code(&spirv);
|
|
|
|
|
WARN("Failed to create Vulkan shader module, vr %s.\n", wined3d_debug_vkresult(vr));
|
|
|
|
|
return VK_NULL_HANDLE;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
vkd3d_shader_free_shader_code(&spirv);
|
|
|
|
|
|
|
|
|
|
return module;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static struct shader_spirv_graphics_program_variant_vk *shader_spirv_find_graphics_program_variant_vk(
|
|
|
|
@ -147,11 +390,7 @@ static struct shader_spirv_graphics_program_variant_vk *shader_spirv_find_graphi
|
|
|
|
|
shader_spirv_compile_arguments_init(&args, &context_vk->c, shader, state, context_vk->sample_count);
|
|
|
|
|
|
|
|
|
|
if (!(program_vk = shader->backend_data))
|
|
|
|
|
{
|
|
|
|
|
if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
|
|
|
|
|
return NULL;
|
|
|
|
|
shader->backend_data = program_vk;
|
|
|
|
|
}
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
variant_count = program_vk->variant_count;
|
|
|
|
|
for (i = 0; i < variant_count; ++i)
|
|
|
|
@ -187,23 +426,20 @@ static struct shader_spirv_compute_program_vk *shader_spirv_find_compute_program
|
|
|
|
|
VkComputePipelineCreateInfo pipeline_info;
|
|
|
|
|
VkResult vr;
|
|
|
|
|
|
|
|
|
|
if ((program = shader->backend_data))
|
|
|
|
|
if (!(program = shader->backend_data))
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
if (program->vk_module)
|
|
|
|
|
return program;
|
|
|
|
|
|
|
|
|
|
if (!(program = heap_alloc(sizeof(*program))))
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
if (!(program->vk_module = shader_spirv_compile(context_vk, shader, NULL, bindings)))
|
|
|
|
|
{
|
|
|
|
|
heap_free(program);
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!(layout = wined3d_context_vk_get_pipeline_layout(context_vk,
|
|
|
|
|
bindings->vk_bindings, bindings->vk_binding_count)))
|
|
|
|
|
{
|
|
|
|
|
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
|
|
|
|
|
heap_free(program);
|
|
|
|
|
program->vk_module = VK_NULL_HANDLE;
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
program->vk_set_layout = layout->vk_set_layout;
|
|
|
|
@ -227,21 +463,20 @@ static struct shader_spirv_compute_program_vk *shader_spirv_find_compute_program
|
|
|
|
|
{
|
|
|
|
|
ERR("Failed to create Vulkan compute pipeline, vr %s.\n", wined3d_debug_vkresult(vr));
|
|
|
|
|
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
|
|
|
|
|
heap_free(program);
|
|
|
|
|
program->vk_module = VK_NULL_HANDLE;
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader->backend_data = program;
|
|
|
|
|
|
|
|
|
|
return program;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void shader_spirv_resource_bindings_cleanup(struct shader_spirv_resource_bindings *bindings)
|
|
|
|
|
{
|
|
|
|
|
heap_free(bindings->vk_bindings);
|
|
|
|
|
heap_free(bindings->bindings);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings *bindings,
|
|
|
|
|
static bool shader_spirv_resource_bindings_add_vk_binding(struct shader_spirv_resource_bindings *bindings,
|
|
|
|
|
VkDescriptorType vk_type, VkShaderStageFlagBits vk_stage, size_t *binding_idx)
|
|
|
|
|
{
|
|
|
|
|
SIZE_T binding_count = bindings->vk_binding_count;
|
|
|
|
@ -263,6 +498,62 @@ static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resou
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool shader_spirv_resource_bindings_add_binding(struct shader_spirv_resource_bindings *bindings,
|
|
|
|
|
enum vkd3d_shader_descriptor_type vkd3d_type, VkDescriptorType vk_type, size_t register_idx,
|
|
|
|
|
enum vkd3d_shader_visibility vkd3d_visibility, VkShaderStageFlagBits vk_stage,
|
|
|
|
|
uint32_t flags, size_t *binding_idx)
|
|
|
|
|
{
|
|
|
|
|
SIZE_T binding_count = bindings->binding_count;
|
|
|
|
|
struct vkd3d_shader_resource_binding *binding;
|
|
|
|
|
|
|
|
|
|
if (!wined3d_array_reserve((void **)&bindings->bindings, &bindings->bindings_size,
|
|
|
|
|
binding_count + 1, sizeof(*bindings->bindings)))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_vk_binding(bindings, vk_type, vk_stage, binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
binding = &bindings->bindings[binding_count];
|
|
|
|
|
binding->type = vkd3d_type;
|
|
|
|
|
binding->register_space = 0;
|
|
|
|
|
binding->register_index = register_idx;
|
|
|
|
|
binding->shader_visibility = vkd3d_visibility;
|
|
|
|
|
binding->flags = flags;
|
|
|
|
|
binding->binding.set = 0;
|
|
|
|
|
binding->binding.binding = *binding_idx;
|
|
|
|
|
binding->binding.count = 1;
|
|
|
|
|
++bindings->binding_count;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool shader_spirv_resource_bindings_add_uav_counter_binding(struct shader_spirv_resource_bindings *bindings,
|
|
|
|
|
size_t register_idx, enum vkd3d_shader_visibility vkd3d_visibility,
|
|
|
|
|
VkShaderStageFlagBits vk_stage, size_t *binding_idx)
|
|
|
|
|
{
|
|
|
|
|
SIZE_T uav_counter_count = bindings->uav_counter_count;
|
|
|
|
|
struct vkd3d_shader_uav_counter_binding *counter;
|
|
|
|
|
|
|
|
|
|
if (uav_counter_count >= ARRAY_SIZE(bindings->uav_counters))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_vk_binding(bindings,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, vk_stage, binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
counter = &bindings->uav_counters[uav_counter_count];
|
|
|
|
|
counter->register_space = 0;
|
|
|
|
|
counter->register_index = register_idx;
|
|
|
|
|
counter->shader_visibility = vkd3d_visibility;
|
|
|
|
|
counter->binding.set = 0;
|
|
|
|
|
counter->binding.binding = *binding_idx;
|
|
|
|
|
counter->binding.count = 1;
|
|
|
|
|
counter->offset = 0;
|
|
|
|
|
++bindings->uav_counter_count;
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_resource_bindings *bindings,
|
|
|
|
|
enum wined3d_shader_type shader_type, enum wined3d_shader_descriptor_type shader_descriptor_type,
|
|
|
|
|
size_t resource_idx, enum wined3d_shader_resource_type resource_type,
|
|
|
|
@ -287,20 +578,96 @@ static bool wined3d_shader_resource_bindings_add_binding(struct wined3d_shader_r
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static VkDescriptorType vk_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type,
|
|
|
|
|
enum vkd3d_shader_resource_type resource_type)
|
|
|
|
|
{
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
|
|
|
|
|
return VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
|
|
|
|
|
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
|
|
|
|
|
if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
|
|
|
|
|
return VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
|
|
|
return VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
|
|
|
|
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
|
|
|
|
|
if (resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
|
|
|
|
|
return VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
|
|
|
return VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
|
|
|
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
|
|
|
|
|
return VK_DESCRIPTOR_TYPE_SAMPLER;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
FIXME("Unhandled descriptor type %#x.\n", type);
|
|
|
|
|
return ~0u;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static enum wined3d_shader_descriptor_type wined3d_descriptor_type_from_vkd3d(enum vkd3d_shader_descriptor_type type)
|
|
|
|
|
{
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
|
|
|
|
|
return WINED3D_SHADER_DESCRIPTOR_TYPE_CBV;
|
|
|
|
|
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_SRV:
|
|
|
|
|
return WINED3D_SHADER_DESCRIPTOR_TYPE_SRV;
|
|
|
|
|
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_UAV:
|
|
|
|
|
return WINED3D_SHADER_DESCRIPTOR_TYPE_UAV;
|
|
|
|
|
|
|
|
|
|
case VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER:
|
|
|
|
|
return WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER;
|
|
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
FIXME("Unhandled descriptor type %#x.\n", type);
|
|
|
|
|
return ~0u;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static enum wined3d_shader_resource_type wined3d_shader_resource_type_from_vkd3d(enum vkd3d_shader_resource_type t)
|
|
|
|
|
{
|
|
|
|
|
return (enum wined3d_shader_resource_type)t;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static enum wined3d_data_type wined3d_data_type_from_vkd3d(enum vkd3d_shader_resource_data_type t)
|
|
|
|
|
{
|
|
|
|
|
switch (t)
|
|
|
|
|
{
|
|
|
|
|
case VKD3D_SHADER_RESOURCE_DATA_UNORM:
|
|
|
|
|
return WINED3D_DATA_UNORM;
|
|
|
|
|
case VKD3D_SHADER_RESOURCE_DATA_SNORM:
|
|
|
|
|
return WINED3D_DATA_SNORM;
|
|
|
|
|
case VKD3D_SHADER_RESOURCE_DATA_INT:
|
|
|
|
|
return WINED3D_DATA_INT;
|
|
|
|
|
case VKD3D_SHADER_RESOURCE_DATA_UINT:
|
|
|
|
|
return WINED3D_DATA_UINT;
|
|
|
|
|
case VKD3D_SHADER_RESOURCE_DATA_FLOAT:
|
|
|
|
|
return WINED3D_DATA_FLOAT;
|
|
|
|
|
default:
|
|
|
|
|
FIXME("Unhandled resource data type %#x.\n", t);
|
|
|
|
|
return WINED3D_DATA_FLOAT;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bindings *bindings,
|
|
|
|
|
struct wined3d_shader_resource_bindings *wined3d_bindings,
|
|
|
|
|
const struct wined3d_state *state, uint32_t shader_mask)
|
|
|
|
|
{
|
|
|
|
|
const struct wined3d_shader_resource_info *resource_info;
|
|
|
|
|
const struct wined3d_shader_reg_maps *reg_maps;
|
|
|
|
|
struct vkd3d_shader_scan_descriptor_info *descriptor_info;
|
|
|
|
|
enum wined3d_shader_descriptor_type wined3d_type;
|
|
|
|
|
enum vkd3d_shader_visibility shader_visibility;
|
|
|
|
|
enum wined3d_shader_type shader_type;
|
|
|
|
|
VkDescriptorType vk_descriptor_type;
|
|
|
|
|
size_t binding_idx, register_idx;
|
|
|
|
|
VkShaderStageFlagBits vk_stage;
|
|
|
|
|
struct wined3d_shader *shader;
|
|
|
|
|
size_t binding_idx;
|
|
|
|
|
unsigned int i;
|
|
|
|
|
uint32_t map;
|
|
|
|
|
|
|
|
|
|
bindings->binding_count = 0;
|
|
|
|
|
bindings->uav_counter_count = 0;
|
|
|
|
|
bindings->vk_binding_count = 0;
|
|
|
|
|
wined3d_bindings->count = 0;
|
|
|
|
|
|
|
|
|
@ -311,102 +678,130 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
|
|
|
|
|
if (!(shader_mask & (1u << shader_type)) || !(shader = state->shader[shader_type]))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
reg_maps = &shader->reg_maps;
|
|
|
|
|
if (shader_type == WINED3D_SHADER_TYPE_COMPUTE)
|
|
|
|
|
descriptor_info = &((struct shader_spirv_compute_program_vk *)shader->backend_data)->descriptor_info;
|
|
|
|
|
else
|
|
|
|
|
descriptor_info = &((struct shader_spirv_graphics_program_vk *)shader->backend_data)->descriptor_info;
|
|
|
|
|
|
|
|
|
|
vk_stage = vk_shader_stage_from_wined3d(shader_type);
|
|
|
|
|
shader_visibility = vkd3d_shader_visibility_from_wined3d(shader_type);
|
|
|
|
|
|
|
|
|
|
map = reg_maps->cb_map;
|
|
|
|
|
while (map)
|
|
|
|
|
for (i = 0; i < descriptor_info->descriptor_count; ++i)
|
|
|
|
|
{
|
|
|
|
|
register_idx = wined3d_bit_scan(&map);
|
|
|
|
|
struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i];
|
|
|
|
|
uint32_t flags;
|
|
|
|
|
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_binding(bindings,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, vk_stage, &binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
|
|
|
|
|
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_CBV, register_idx,
|
|
|
|
|
WINED3D_SHADER_RESOURCE_BUFFER, WINED3D_DATA_UINT, binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < ARRAY_SIZE(reg_maps->resource_map); ++i)
|
|
|
|
|
{
|
|
|
|
|
map = reg_maps->resource_map[i];
|
|
|
|
|
while (map)
|
|
|
|
|
if (d->register_space)
|
|
|
|
|
{
|
|
|
|
|
register_idx = (i << 5) + wined3d_bit_scan(&map);
|
|
|
|
|
resource_info = ®_maps->resource_info[register_idx];
|
|
|
|
|
if (resource_info->type == WINED3D_SHADER_RESOURCE_BUFFER)
|
|
|
|
|
vk_descriptor_type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
|
|
|
|
else
|
|
|
|
|
vk_descriptor_type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
|
|
|
|
|
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_binding(bindings,
|
|
|
|
|
vk_descriptor_type, vk_stage, &binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
|
|
|
|
|
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_SRV, register_idx,
|
|
|
|
|
resource_info->type, resource_info->data_type, binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
WARN("Unsupported register space %u.\n", d->register_space);
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (register_idx = 0; register_idx < ARRAY_SIZE(reg_maps->uav_resource_info); ++register_idx)
|
|
|
|
|
{
|
|
|
|
|
resource_info = ®_maps->uav_resource_info[register_idx];
|
|
|
|
|
if (resource_info->type == WINED3D_SHADER_RESOURCE_NONE)
|
|
|
|
|
continue;
|
|
|
|
|
if (resource_info->type == WINED3D_SHADER_RESOURCE_BUFFER)
|
|
|
|
|
vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
|
|
|
|
|
if (d->resource_type == VKD3D_SHADER_RESOURCE_BUFFER)
|
|
|
|
|
flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
|
|
|
|
|
else
|
|
|
|
|
vk_descriptor_type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
|
|
|
flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
|
|
|
|
|
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_binding(bindings,
|
|
|
|
|
vk_descriptor_type, vk_stage, &binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
|
|
|
|
|
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV, register_idx,
|
|
|
|
|
resource_info->type, resource_info->data_type, binding_idx))
|
|
|
|
|
vk_descriptor_type = vk_descriptor_type_from_vkd3d(d->type, d->resource_type);
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_binding(bindings, d->type, vk_descriptor_type,
|
|
|
|
|
d->register_index, shader_visibility, vk_stage, flags, &binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (reg_maps->uav_counter_mask & (1u << register_idx))
|
|
|
|
|
wined3d_type = wined3d_descriptor_type_from_vkd3d(d->type);
|
|
|
|
|
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings, shader_type,
|
|
|
|
|
wined3d_type, d->register_index, wined3d_shader_resource_type_from_vkd3d(d->resource_type),
|
|
|
|
|
wined3d_data_type_from_vkd3d(d->resource_data_type), binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
if (d->type == VKD3D_SHADER_DESCRIPTOR_TYPE_UAV
|
|
|
|
|
&& (d->flags & VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_COUNTER))
|
|
|
|
|
{
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_binding(bindings,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER, vk_stage, &binding_idx))
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_uav_counter_binding(bindings,
|
|
|
|
|
d->register_index, shader_visibility, vk_stage, &binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
|
|
|
|
|
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER, register_idx,
|
|
|
|
|
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_UAV_COUNTER, d->register_index,
|
|
|
|
|
WINED3D_SHADER_RESOURCE_BUFFER, WINED3D_DATA_UINT, binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
map = 0;
|
|
|
|
|
for (i = 0; i < reg_maps->sampler_map.count; ++i)
|
|
|
|
|
{
|
|
|
|
|
if (reg_maps->sampler_map.entries[i].sampler_idx != WINED3D_SAMPLER_DEFAULT)
|
|
|
|
|
map |= 1u << reg_maps->sampler_map.entries[i].sampler_idx;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
while (map)
|
|
|
|
|
{
|
|
|
|
|
register_idx = wined3d_bit_scan(&map);
|
|
|
|
|
|
|
|
|
|
if (!shader_spirv_resource_bindings_add_binding(bindings,
|
|
|
|
|
VK_DESCRIPTOR_TYPE_SAMPLER, vk_stage, &binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
if (!wined3d_shader_resource_bindings_add_binding(wined3d_bindings,
|
|
|
|
|
shader_type, WINED3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, register_idx,
|
|
|
|
|
WINED3D_SHADER_RESOURCE_NONE, WINED3D_DATA_SAMPLER, binding_idx))
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void shader_spirv_scan_shader(struct wined3d_shader *shader,
|
|
|
|
|
struct vkd3d_shader_scan_descriptor_info *descriptor_info)
|
|
|
|
|
{
|
|
|
|
|
struct vkd3d_shader_compile_info info;
|
|
|
|
|
char *messages;
|
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
|
|
memset(descriptor_info, 0, sizeof(*descriptor_info));
|
|
|
|
|
descriptor_info->type = VKD3D_SHADER_STRUCTURE_TYPE_SCAN_DESCRIPTOR_INFO;
|
|
|
|
|
|
|
|
|
|
info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
|
|
|
|
|
info.next = descriptor_info;
|
|
|
|
|
info.source.code = shader->byte_code;
|
|
|
|
|
info.source.size = shader->byte_code_size;
|
|
|
|
|
info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF;
|
|
|
|
|
info.target_type = VKD3D_SHADER_TARGET_SPIRV_BINARY;
|
|
|
|
|
info.options = NULL;
|
|
|
|
|
info.option_count = 0;
|
|
|
|
|
info.log_level = VKD3D_SHADER_LOG_WARNING;
|
|
|
|
|
info.source_name = NULL;
|
|
|
|
|
|
|
|
|
|
if ((ret = vkd3d_shader_scan(&info, &messages)) < 0)
|
|
|
|
|
ERR("Failed to scan shader, ret %d.\n", ret);
|
|
|
|
|
if (messages && *messages && FIXME_ON(d3d_shader))
|
|
|
|
|
{
|
|
|
|
|
const char *ptr = messages;
|
|
|
|
|
const char *line;
|
|
|
|
|
|
|
|
|
|
FIXME("Shader log:\n");
|
|
|
|
|
while ((line = get_line(&ptr)))
|
|
|
|
|
{
|
|
|
|
|
FIXME(" %.*s", (int)(ptr - line), line);
|
|
|
|
|
}
|
|
|
|
|
FIXME("\n");
|
|
|
|
|
}
|
|
|
|
|
vkd3d_shader_free_messages(messages);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void shader_spirv_precompile_compute(struct wined3d_shader *shader)
|
|
|
|
|
{
|
|
|
|
|
struct shader_spirv_compute_program_vk *program_vk;
|
|
|
|
|
|
|
|
|
|
if (!(program_vk = shader->backend_data))
|
|
|
|
|
{
|
|
|
|
|
if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
|
|
|
|
|
ERR("Failed to allocate program.\n");
|
|
|
|
|
shader->backend_data = program_vk;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void shader_spirv_precompile(void *shader_priv, struct wined3d_shader *shader)
|
|
|
|
|
{
|
|
|
|
|
WARN("Not implemented.\n");
|
|
|
|
|
struct shader_spirv_graphics_program_vk *program_vk;
|
|
|
|
|
|
|
|
|
|
TRACE("shader_priv %p, shader %p.\n", shader_priv, shader);
|
|
|
|
|
|
|
|
|
|
if (shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_COMPUTE)
|
|
|
|
|
{
|
|
|
|
|
shader_spirv_precompile_compute(shader);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!(program_vk = shader->backend_data))
|
|
|
|
|
{
|
|
|
|
|
if (!(program_vk = heap_alloc_zero(sizeof(*program_vk))))
|
|
|
|
|
ERR("Failed to allocate program.\n");
|
|
|
|
|
shader->backend_data = program_vk;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
shader_spirv_scan_shader(shader, &program_vk->descriptor_info);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void shader_spirv_select(void *shader_priv, struct wined3d_context *context,
|
|
|
|
@ -581,6 +976,7 @@ static void shader_spirv_destroy_compute_vk(struct wined3d_shader *shader)
|
|
|
|
|
shader_spirv_invalidate_contexts_compute_program(&device_vk->d, program);
|
|
|
|
|
VK_CALL(vkDestroyPipeline(device_vk->vk_device, program->vk_pipeline, NULL));
|
|
|
|
|
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, program->vk_module, NULL));
|
|
|
|
|
vkd3d_shader_free_scan_descriptor_info(&program->descriptor_info);
|
|
|
|
|
shader->backend_data = NULL;
|
|
|
|
|
heap_free(program);
|
|
|
|
|
}
|
|
|
|
@ -609,6 +1005,7 @@ static void shader_spirv_destroy(struct wined3d_shader *shader)
|
|
|
|
|
shader_spirv_invalidate_contexts_graphics_program_variant(&device_vk->d, variant_vk);
|
|
|
|
|
VK_CALL(vkDestroyShaderModule(device_vk->vk_device, variant_vk->vk_module, NULL));
|
|
|
|
|
}
|
|
|
|
|
vkd3d_shader_free_scan_descriptor_info(&program_vk->descriptor_info);
|
|
|
|
|
|
|
|
|
|
shader->backend_data = NULL;
|
|
|
|
|
heap_free(program_vk);
|
|
|
|
@ -677,7 +1074,20 @@ static void shader_spirv_init_context_state(struct wined3d_context *context)
|
|
|
|
|
|
|
|
|
|
static void shader_spirv_get_caps(const struct wined3d_adapter *adapter, struct shader_caps *caps)
|
|
|
|
|
{
|
|
|
|
|
memset(caps, 0, sizeof(*caps));
|
|
|
|
|
caps->vs_version = min(wined3d_settings.max_sm_vs, 5);
|
|
|
|
|
caps->hs_version = min(wined3d_settings.max_sm_hs, 5);
|
|
|
|
|
caps->ds_version = min(wined3d_settings.max_sm_ds, 5);
|
|
|
|
|
caps->gs_version = min(wined3d_settings.max_sm_gs, 5);
|
|
|
|
|
caps->ps_version = min(wined3d_settings.max_sm_ps, 5);
|
|
|
|
|
caps->cs_version = min(wined3d_settings.max_sm_cs, 5);
|
|
|
|
|
|
|
|
|
|
caps->vs_uniform_count = WINED3D_MAX_VS_CONSTS_F;
|
|
|
|
|
caps->ps_uniform_count = WINED3D_MAX_PS_CONSTS_F;
|
|
|
|
|
caps->ps_1x_max_value = FLT_MAX;
|
|
|
|
|
caps->varying_count = 0;
|
|
|
|
|
caps->wined3d_caps = WINED3D_SHADER_CAP_VS_CLIPPING
|
|
|
|
|
| WINED3D_SHADER_CAP_SRGB_WRITE
|
|
|
|
|
| WINED3D_SHADER_CAP_FULL_FFP_VARYINGS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static BOOL shader_spirv_color_fixup_supported(struct color_fixup_desc fixup)
|
|
|
|
@ -715,9 +1125,17 @@ static const struct wined3d_shader_backend_ops spirv_shader_backend_vk =
|
|
|
|
|
|
|
|
|
|
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
|
|
|
|
|
{
|
|
|
|
|
if (!wined3d_init_vkd3d())
|
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
|
|
return &spirv_shader_backend_vk;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void wined3d_spirv_shader_backend_cleanup(void)
|
|
|
|
|
{
|
|
|
|
|
wined3d_unload_vkd3d_shader();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void spirv_vertex_pipe_vk_vp_enable(const struct wined3d_context *context, BOOL enable)
|
|
|
|
|
{
|
|
|
|
|
/* Nothing to do. */
|
|
|
|
@ -875,3 +1293,27 @@ const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void
|
|
|
|
|
{
|
|
|
|
|
return &spirv_fragment_pipe_vk;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
const struct wined3d_shader_backend_ops *wined3d_spirv_shader_backend_init_vk(void)
|
|
|
|
|
{
|
|
|
|
|
ERR_(winediag)("Wine was built without libvkd3d-shader support.\n");
|
|
|
|
|
return NULL;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void wined3d_spirv_shader_backend_cleanup(void)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const struct wined3d_vertex_pipe_ops *wined3d_spirv_vertex_pipe_init_vk(void)
|
|
|
|
|
{
|
|
|
|
|
return &none_vertex_pipe;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const struct wined3d_fragment_pipe_ops *wined3d_spirv_fragment_pipe_init_vk(void)
|
|
|
|
|
{
|
|
|
|
|
return &none_fragment_pipe;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endif /* defined(SONAME_LIBVKD3D_SHADER) */
|
|
|
|
|