opengl32: Optimize thunks by storing GL context in the thread environment block.
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@ -4,7 +4,7 @@ SRCDIR = @srcdir@
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VPATH = @srcdir@
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MODULE = opengl32.dll
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IMPORTLIB = libopengl32.$(IMPLIBEXT)
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IMPORTS = user32 gdi32 advapi32 kernel32
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IMPORTS = user32 gdi32 advapi32 kernel32 ntdll
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EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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@ -31,6 +31,8 @@
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#include "winerror.h"
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#include "winreg.h"
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#include "wingdi.h"
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#include "winternl.h"
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#include "winnt.h"
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#include "wgl_ext.h"
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#include "opengl_ext.h"
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@ -82,6 +84,7 @@ typedef struct wine_glcontext {
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XVisualInfo *vis;
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GLXFBConfig fb_conf;
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GLXContext ctx;
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BOOL do_escape;
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struct wine_glcontext *next;
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struct wine_glcontext *prev;
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} Wine_GLContext;
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@ -96,18 +99,13 @@ static inline Wine_GLContext *get_context_from_GLXContext(GLXContext ctx)
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void enter_gl(void)
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{
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GLXContext gl_ctx;
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Wine_GLContext *ctx;
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enum x11drv_escape_codes escape = X11DRV_SYNC_PIXMAP;
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wine_tsx11_lock_ptr();
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gl_ctx = glXGetCurrentContext();
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if(!gl_ctx) return;
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ctx = get_context_from_GLXContext(gl_ctx);
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wine_tsx11_unlock_ptr(); /* unlock before calling GDI apis */
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if(ctx && GetObjectType(ctx->hdc) == OBJ_MEMDC)
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ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, 0, NULL);
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Wine_GLContext *curctx = (Wine_GLContext *) NtCurrentTeb()->glContext;
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if (curctx && curctx->do_escape)
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{
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enum x11drv_escape_codes escape = X11DRV_SYNC_PIXMAP;
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ExtEscape(curctx->hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, 0, NULL);
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}
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wine_tsx11_lock_ptr();
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return;
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@ -541,6 +539,7 @@ BOOL WINAPI wglMakeCurrent(HDC hdc,
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ENTER_GL();
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if (hglrc == NULL) {
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ret = glXMakeCurrent(default_display, None, NULL);
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NtCurrentTeb()->glContext = NULL;
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} else {
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Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
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Drawable drawable = get_drawable( hdc );
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@ -571,8 +570,12 @@ BOOL WINAPI wglMakeCurrent(HDC hdc,
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}
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TRACE(" make current for dis %p, drawable %p, ctx %p\n", ctx->display, (void*) drawable, ctx->ctx);
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ret = glXMakeCurrent(ctx->display, drawable, ctx->ctx);
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NtCurrentTeb()->glContext = ctx;
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if(ret && type == OBJ_MEMDC)
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{
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ctx->do_escape = TRUE;
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glDrawBuffer(GL_FRONT_LEFT);
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}
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}
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LEAVE_GL();
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TRACE(" returning %s\n", (ret ? "True" : "False"));
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