d3d10core/tests: Add a test for creating SRV for resource without D3D10_BIND_SHADER_RESOURCE.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3578,6 +3578,17 @@ static void test_create_shader_resource_view(void)
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ID3D10ShaderResourceView_Release(srview);
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ID3D10ShaderResourceView_Release(srview);
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ID3D10Buffer_Release(buffer);
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ID3D10Buffer_Release(buffer);
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/* Without D3D10_BIND_SHADER_RESOURCE. */
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buffer = create_buffer(device, 0, 1024, NULL);
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hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)buffer, &srv_desc, &srview);
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todo_wine
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ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D10ShaderResourceView_Release(srview);
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ID3D10Buffer_Release(buffer);
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texture2d_desc.Width = 512;
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texture2d_desc.Width = 512;
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texture2d_desc.Height = 512;
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texture2d_desc.Height = 512;
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texture2d_desc.SampleDesc.Count = 1;
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texture2d_desc.SampleDesc.Count = 1;
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