wined3d: Eliminate holes in wined3d_shader_instruction structure.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1140,13 +1140,13 @@ struct wined3d_shader_instruction
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const struct wined3d_shader_context *ctx;
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const struct wined3d_shader_context *ctx;
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enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
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enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
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DWORD flags;
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DWORD flags;
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BOOL coissue;
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unsigned int dst_count;
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const struct wined3d_shader_src_param *predicate;
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unsigned int src_count;
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UINT dst_count;
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const struct wined3d_shader_dst_param *dst;
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const struct wined3d_shader_dst_param *dst;
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UINT src_count;
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const struct wined3d_shader_src_param *src;
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const struct wined3d_shader_src_param *src;
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struct wined3d_shader_texel_offset texel_offset;
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struct wined3d_shader_texel_offset texel_offset;
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BOOL coissue;
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const struct wined3d_shader_src_param *predicate;
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union
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union
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{
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{
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struct wined3d_shader_semantic semantic;
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struct wined3d_shader_semantic semantic;
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