wined3d: Eliminate holes in wined3d_shader_instruction structure.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-04-07 14:45:15 +02:00 committed by Alexandre Julliard
parent a48d7a275d
commit 250f719749
1 changed files with 4 additions and 4 deletions

View File

@ -1140,13 +1140,13 @@ struct wined3d_shader_instruction
const struct wined3d_shader_context *ctx;
enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
DWORD flags;
BOOL coissue;
const struct wined3d_shader_src_param *predicate;
UINT dst_count;
unsigned int dst_count;
unsigned int src_count;
const struct wined3d_shader_dst_param *dst;
UINT src_count;
const struct wined3d_shader_src_param *src;
struct wined3d_shader_texel_offset texel_offset;
BOOL coissue;
const struct wined3d_shader_src_param *predicate;
union
{
struct wined3d_shader_semantic semantic;