d3d11/tests: Use correct raw buffer flag for SRVs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-01-26 13:07:28 +01:00 committed by Alexandre Julliard
parent eb18e57915
commit 24c45805c0
1 changed files with 1 additions and 1 deletions

View File

@ -12956,7 +12956,7 @@ static void test_sm5_bufinfo_instruction(void)
U(srv_desc).BufferEx.NumElements = test->view_element_count;
U(srv_desc).BufferEx.Flags = 0;
if (buffer_desc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS)
U(srv_desc).BufferEx.Flags |= D3D11_BUFFER_UAV_FLAG_RAW;
U(srv_desc).BufferEx.Flags |= D3D11_BUFFEREX_SRV_FLAG_RAW;
hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)buffer, &srv_desc, &srv);
ok(SUCCEEDED(hr), "Test %u: Failed to create shader resource view, hr %#x.\n", i, hr);
uav = NULL;