wined3d: Make the "texture" parameter to wined3d_texture_get_sub_resource() const.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-04 21:56:34 +01:00 committed by Alexandre Julliard
parent b170952230
commit 24b95aaff4
2 changed files with 2 additions and 2 deletions

View File

@ -691,7 +691,7 @@ void CDECL wined3d_texture_generate_mipmaps(struct wined3d_texture *texture)
FIXME("texture %p stub!\n", texture); FIXME("texture %p stub!\n", texture);
} }
struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(struct wined3d_texture *texture, struct wined3d_resource * CDECL wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
UINT sub_resource_idx) UINT sub_resource_idx)
{ {
UINT sub_count = texture->level_count * texture->layer_count; UINT sub_count = texture->level_count * texture->layer_count;

View File

@ -2527,7 +2527,7 @@ DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *text
DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture); DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture); void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture); struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture, struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(const struct wined3d_texture *texture,
UINT sub_resource_idx); UINT sub_resource_idx);
ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture); ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
void __cdecl wined3d_texture_preload(struct wined3d_texture *texture); void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);