dsound/tests: Fix the Visual C++ double to float conversion warnings.
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30b7744472
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24b315c51f
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@ -608,8 +608,8 @@ void test_buffer(LPDIRECTSOUND dso, LPDIRECTSOUNDBUFFER *dsbo,
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ok(rc==DS_OK,"IDirectSound3dListener_GetAllParameters() "
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"failed: %s\n",DXGetErrorString8(rc));
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if (move_listener) {
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listener_param.vPosition.x = -5.0;
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listener_param.vVelocity.x = 10.0/duration;
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listener_param.vPosition.x = -5.0f;
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listener_param.vVelocity.x = (float)(10.0/duration);
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}
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rc=IDirectSound3DListener_SetAllParameters(listener,
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&listener_param,
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@ -619,8 +619,8 @@ void test_buffer(LPDIRECTSOUND dso, LPDIRECTSOUNDBUFFER *dsbo,
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}
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if (buffer3d) {
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if (move_sound) {
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buffer_param.vPosition.x = 100.0;
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buffer_param.vVelocity.x = -200.0/duration;
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buffer_param.vPosition.x = 100.0f;
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buffer_param.vVelocity.x = (float)(-200.0/duration);
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}
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buffer_param.flMinDistance = 10;
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rc=IDirectSound3DBuffer_SetAllParameters(buffer,&buffer_param,
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@ -634,8 +634,7 @@ void test_buffer(LPDIRECTSOUND dso, LPDIRECTSOUNDBUFFER *dsbo,
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WaitForSingleObject(GetCurrentProcess(),TIME_SLICE);
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now=GetTickCount();
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if (listener && move_listener) {
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listener_param.vPosition.x = -5.0+10.0*(now-start_time)/
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1000/duration;
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listener_param.vPosition.x = (float)(-5.0+10.0*(now-start_time)/1000/duration);
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if (winetest_debug>2)
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trace("listener position=%g\n",listener_param.vPosition.x);
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rc=IDirectSound3DListener_SetPosition(listener,
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@ -645,8 +644,7 @@ void test_buffer(LPDIRECTSOUND dso, LPDIRECTSOUNDBUFFER *dsbo,
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"%s\n",DXGetErrorString8(rc));
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}
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if (buffer3d && move_sound) {
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buffer_param.vPosition.x = 100-200.0*(now-start_time)/
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1000/duration;
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buffer_param.vPosition.x = (float)(100-200.0*(now-start_time)/1000/duration);
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if (winetest_debug>2)
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trace("sound position=%g\n",buffer_param.vPosition.x);
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rc=IDirectSound3DBuffer_SetPosition(buffer,
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@ -485,8 +485,8 @@ void test_buffer8(LPDIRECTSOUND8 dso, LPDIRECTSOUNDBUFFER * dsbo,
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ok(rc==DS_OK,"IDirectSound3dListener_GetAllParameters() "
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"failed: %s\n",DXGetErrorString8(rc));
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if (move_listener) {
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listener_param.vPosition.x = -5.0;
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listener_param.vVelocity.x = 10.0/duration;
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listener_param.vPosition.x = -5.0f;
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listener_param.vVelocity.x = (float)(10.0/duration);
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}
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rc=IDirectSound3DListener_SetAllParameters(listener,
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&listener_param,
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@ -496,8 +496,8 @@ void test_buffer8(LPDIRECTSOUND8 dso, LPDIRECTSOUNDBUFFER * dsbo,
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}
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if (buffer3d) {
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if (move_sound) {
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buffer_param.vPosition.x = 100.0;
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buffer_param.vVelocity.x = -200.0/duration;
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buffer_param.vPosition.x = 100.0f;
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buffer_param.vVelocity.x = (float)(-200.0/duration);
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}
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buffer_param.flMinDistance = 10;
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rc=IDirectSound3DBuffer_SetAllParameters(buffer,&buffer_param,
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@ -511,8 +511,7 @@ void test_buffer8(LPDIRECTSOUND8 dso, LPDIRECTSOUNDBUFFER * dsbo,
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WaitForSingleObject(GetCurrentProcess(),TIME_SLICE);
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now=GetTickCount();
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if (listener && move_listener) {
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listener_param.vPosition.x = -5.0+10.0*(now-start_time)/
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1000/duration;
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listener_param.vPosition.x = (float)(-5.0+10.0*(now-start_time)/1000/duration);
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if (winetest_debug>2)
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trace("listener position=%g\n",listener_param.vPosition.x);
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rc=IDirectSound3DListener_SetPosition(listener,
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@ -522,8 +521,7 @@ void test_buffer8(LPDIRECTSOUND8 dso, LPDIRECTSOUNDBUFFER * dsbo,
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"%s\n",DXGetErrorString8(rc));
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}
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if (buffer3d && move_sound) {
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buffer_param.vPosition.x = 100-200.0*(now-start_time)/
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1000/duration;
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buffer_param.vPosition.x = (float)(100-200.0*(now-start_time)/1000/duration);
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if (winetest_debug>2)
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trace("sound position=%g\n",buffer_param.vPosition.x);
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rc=IDirectSound3DBuffer_SetPosition(buffer,
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