diff --git a/dlls/winebus.sys/bus_sdl.c b/dlls/winebus.sys/bus_sdl.c index ea60d67febb..3a98fa71ffb 100644 --- a/dlls/winebus.sys/bus_sdl.c +++ b/dlls/winebus.sys/bus_sdl.c @@ -110,6 +110,18 @@ MAKE_FUNCPTR(SDL_GameControllerGetAxis); MAKE_FUNCPTR(SDL_GameControllerName); MAKE_FUNCPTR(SDL_GameControllerOpen); MAKE_FUNCPTR(SDL_GameControllerEventState); +MAKE_FUNCPTR(SDL_HapticClose); +MAKE_FUNCPTR(SDL_HapticDestroyEffect); +MAKE_FUNCPTR(SDL_HapticNewEffect); +MAKE_FUNCPTR(SDL_HapticOpenFromJoystick); +MAKE_FUNCPTR(SDL_HapticQuery); +MAKE_FUNCPTR(SDL_HapticRumbleInit); +MAKE_FUNCPTR(SDL_HapticRumblePlay); +MAKE_FUNCPTR(SDL_HapticRumbleSupported); +MAKE_FUNCPTR(SDL_HapticRunEffect); +MAKE_FUNCPTR(SDL_HapticStopAll); +MAKE_FUNCPTR(SDL_JoystickIsHaptic); +MAKE_FUNCPTR(SDL_memset); #endif static Uint16 (*pSDL_JoystickGetProduct)(SDL_Joystick * joystick); static Uint16 (*pSDL_JoystickGetProductVersion)(SDL_Joystick * joystick); @@ -130,6 +142,9 @@ struct platform_private int buffer_length; BYTE *report_buffer; + + SDL_Haptic *sdl_haptic; + int haptic_effect_id; }; static inline struct platform_private *impl_from_DEVICE_OBJECT(DEVICE_OBJECT *device) @@ -193,6 +208,28 @@ static const BYTE CONTROLLER_TRIGGERS [] = { 0x81, 0x02, /* INPUT (Data,Var,Abs) */ }; +static const BYTE HAPTIC_RUMBLE[] = { + 0x06, 0x00, 0xff, /* USAGE PAGE (vendor-defined) */ + 0x09, 0x01, /* USAGE (1) */ + 0x85, 0x00, /* REPORT_ID (0) */ + /* padding */ + 0x95, 0x02, /* REPORT_COUNT (2) */ + 0x75, 0x08, /* REPORT_SIZE (8) */ + 0x91, 0x02, /* OUTPUT (Data,Var,Abs) */ + /* actuators */ + 0x15, 0x00, /* LOGICAL MINIMUM (0) */ + 0x25, 0xff, /* LOGICAL MAXIMUM (255) */ + 0x35, 0x00, /* PHYSICAL MINIMUM (0) */ + 0x45, 0xff, /* PHYSICAL MAXIMUM (255) */ + 0x75, 0x08, /* REPORT_SIZE (8) */ + 0x95, 0x02, /* REPORT_COUNT (2) */ + 0x91, 0x02, /* OUTPUT (Data,Var,Abs) */ + /* padding */ + 0x95, 0x02, /* REPORT_COUNT (3) */ + 0x75, 0x08, /* REPORT_SIZE (8) */ + 0x91, 0x02, /* OUTPUT (Data,Var,Abs) */ +}; + static BYTE *add_axis_block(BYTE *report_ptr, BYTE count, BYTE page, const BYTE *usages, BOOL absolute) { int i; @@ -257,6 +294,40 @@ static void set_hat_value(struct platform_private *ext, int index, int value) } } +static int test_haptic(struct platform_private *ext) +{ + int rc = 0; + if (pSDL_JoystickIsHaptic(ext->sdl_joystick)) + { + ext->sdl_haptic = pSDL_HapticOpenFromJoystick(ext->sdl_joystick); + if (ext->sdl_haptic && + ((pSDL_HapticQuery(ext->sdl_haptic) & SDL_HAPTIC_LEFTRIGHT) != 0 || + pSDL_HapticRumbleSupported(ext->sdl_haptic))) + { + pSDL_HapticStopAll(ext->sdl_haptic); + pSDL_HapticRumbleInit(ext->sdl_haptic); + rc = sizeof(HAPTIC_RUMBLE); + ext->haptic_effect_id = -1; + } + else + { + pSDL_HapticClose(ext->sdl_haptic); + ext->sdl_haptic = NULL; + } + } + return rc; +} + +static int build_haptic(struct platform_private *ext, BYTE *report_ptr) +{ + if (ext->sdl_haptic) + { + memcpy(report_ptr, HAPTIC_RUMBLE, sizeof(HAPTIC_RUMBLE)); + return (sizeof(HAPTIC_RUMBLE)); + } + return 0; +} + static BOOL build_report_descriptor(struct platform_private *ext) { BYTE *report_ptr; @@ -338,6 +409,8 @@ static BOOL build_report_descriptor(struct platform_private *ext) report_size++; } + descript_size += test_haptic(ext); + TRACE("Report Descriptor will be %i bytes\n", descript_size); TRACE("Report will be %i bytes\n", report_size); @@ -377,6 +450,7 @@ static BOOL build_report_descriptor(struct platform_private *ext) if (hat_count) report_ptr = add_hatswitch(report_ptr, hat_count); + report_ptr += build_haptic(ext, report_ptr); memcpy(report_ptr, REPORT_TAIL, sizeof(REPORT_TAIL)); ext->report_descriptor_size = descript_size; @@ -407,6 +481,7 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext) descript_size += sizeof(CONTROLLER_BUTTONS); descript_size += sizeof(CONTROLLER_AXIS); descript_size += sizeof(CONTROLLER_TRIGGERS); + descript_size += test_haptic(ext); ext->axis_start = 2; ext->buffer_length = 14; @@ -432,6 +507,7 @@ static BOOL build_mapped_report_descriptor(struct platform_private *ext) report_ptr += sizeof(CONTROLLER_AXIS); memcpy(report_ptr, CONTROLLER_TRIGGERS, sizeof(CONTROLLER_TRIGGERS)); report_ptr += sizeof(CONTROLLER_TRIGGERS); + report_ptr += build_haptic(ext, report_ptr); memcpy(report_ptr, REPORT_TAIL, sizeof(REPORT_TAIL)); ext->report_descriptor_size = descript_size; @@ -509,8 +585,48 @@ static NTSTATUS begin_report_processing(DEVICE_OBJECT *device) static NTSTATUS set_output_report(DEVICE_OBJECT *device, UCHAR id, BYTE *report, DWORD length, ULONG_PTR *written) { - *written = 0; - return STATUS_NOT_IMPLEMENTED; + struct platform_private *ext = impl_from_DEVICE_OBJECT(device); + + if (ext->sdl_haptic && id == 0) + { + WORD left = report[2] * 128; + WORD right = report[3] * 128; + + if (ext->haptic_effect_id >= 0) + { + pSDL_HapticDestroyEffect(ext->sdl_haptic, ext->haptic_effect_id); + ext->haptic_effect_id = -1; + } + pSDL_HapticStopAll(ext->sdl_haptic); + if (left != 0 || right != 0) + { + SDL_HapticEffect effect; + + pSDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); + effect.type = SDL_HAPTIC_LEFTRIGHT; + effect.leftright.length = -1; + effect.leftright.large_magnitude = left; + effect.leftright.small_magnitude = right; + + ext->haptic_effect_id = pSDL_HapticNewEffect(ext->sdl_haptic, &effect); + if (ext->haptic_effect_id >= 0) + { + pSDL_HapticRunEffect(ext->sdl_haptic, ext->haptic_effect_id, 1); + } + else + { + float i = (float)((left + right)/2.0) / 32767.0; + pSDL_HapticRumblePlay(ext->sdl_haptic, i, -1); + } + } + *written = length; + return STATUS_SUCCESS; + } + else + { + *written = 0; + return STATUS_NOT_IMPLEMENTED; + } } static NTSTATUS get_feature_report(DEVICE_OBJECT *device, UCHAR id, BYTE *report, DWORD length, ULONG_PTR *read) @@ -790,7 +906,7 @@ static DWORD CALLBACK deviceloop_thread(void *args) HANDLE init_done = args; SDL_Event event; - if (pSDL_Init(SDL_INIT_GAMECONTROLLER) < 0) + if (pSDL_Init(SDL_INIT_GAMECONTROLLER|SDL_INIT_HAPTIC) < 0) { ERR("Can't Init SDL\n"); return STATUS_UNSUCCESSFUL; @@ -847,6 +963,18 @@ NTSTATUS WINAPI sdl_driver_init(DRIVER_OBJECT *driver, UNICODE_STRING *registry_ LOAD_FUNCPTR(SDL_GameControllerName); LOAD_FUNCPTR(SDL_GameControllerOpen); LOAD_FUNCPTR(SDL_GameControllerEventState); + LOAD_FUNCPTR(SDL_HapticClose); + LOAD_FUNCPTR(SDL_HapticDestroyEffect); + LOAD_FUNCPTR(SDL_HapticNewEffect); + LOAD_FUNCPTR(SDL_HapticOpenFromJoystick); + LOAD_FUNCPTR(SDL_HapticQuery); + LOAD_FUNCPTR(SDL_HapticRumbleInit); + LOAD_FUNCPTR(SDL_HapticRumblePlay); + LOAD_FUNCPTR(SDL_HapticRumbleSupported); + LOAD_FUNCPTR(SDL_HapticRunEffect); + LOAD_FUNCPTR(SDL_HapticStopAll); + LOAD_FUNCPTR(SDL_JoystickIsHaptic); + LOAD_FUNCPTR(SDL_memset); #undef LOAD_FUNCPTR pSDL_JoystickGetProduct = wine_dlsym(sdl_handle, "SDL_JoystickGetProduct", NULL, 0); pSDL_JoystickGetProductVersion = wine_dlsym(sdl_handle, "SDL_JoystickGetProductVersion", NULL, 0);