opengl32: Get rid of wine_ prefix on generated functions.
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a3d896897c
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2480c9395b
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@ -257,7 +257,7 @@ sub GenerateThunk($$$$)
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$ret = "$ret * $name (OPENGL32.\@)\n";
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$ret = "$ret */\n";
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}
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$ret = $ret . ConvertType($func_ref->[0]) . " WINAPI wine_$name( ";
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$ret = $ret . ConvertType($func_ref->[0]) . " WINAPI $name( ";
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for (my $i = 0; $i < @{$func_ref->[1]}; $i++) {
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## Quick debug code :-)
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## print $func_ref->[1]->[$i]->[1] . "\n";
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@ -374,13 +374,6 @@ sub get_func_proto($$$)
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return $ret;
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}
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sub get_func_link_name($$)
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{
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my ($name, $func) = @_;
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return $name if ($func->[2] =~ /^WGL_/);
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return "wine_$name";
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}
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#
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# Extract and checks the number of arguments
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#
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@ -885,18 +878,19 @@ close HEADER;
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open(SPEC, ">$spec_file");
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foreach (sort keys %norm_functions) {
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print SPEC "@ stdcall $_( ";
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my $args=" ";
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for (my $i = 0; $i < @{$norm_functions{$_}->[1]}; $i++) {
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my $type = $norm_functions{$_}->[1]->[$i]->[0];
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if ($type =~ /\*/) {
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print SPEC "ptr ";
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$args .= "ptr ";
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} elsif (defined($arg_conv{$type})) {
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print SPEC "$@$arg_conv{$type}[0] ";
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$args .= "$@$arg_conv{$type}[0] ";
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} else {
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die "No conversion for GL type $type...\n";
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}
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}
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print SPEC ") wine_$_\n";
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$args = substr($args,1,-1);
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print SPEC "@ stdcall $_($args)\n";
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}
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print SPEC "@ stdcall wglChoosePixelFormat(long ptr)
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@ -1005,8 +999,7 @@ print EXT "\nconst OpenGL_extension extension_registry[$count] = {\n";
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my $i = 0;
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foreach (sort keys %ext_functions) {
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my $func_ref = $ext_functions{$_};
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my $link_name = get_func_link_name( $_, $func_ref );
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print EXT " { \"$_\", \"$func_ref->[2]\", $link_name }";
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print EXT " { \"$_\", \"$func_ref->[2]\", $_ }";
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if ($i != $count-1) {
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print EXT ",";
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}
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@ -1,340 +1,340 @@
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@ stdcall glAccum( long float ) wine_glAccum
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@ stdcall glAlphaFunc( long float ) wine_glAlphaFunc
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@ stdcall glAreTexturesResident( long ptr ptr ) wine_glAreTexturesResident
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@ stdcall glArrayElement( long ) wine_glArrayElement
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@ stdcall glBegin( long ) wine_glBegin
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@ stdcall glBindTexture( long long ) wine_glBindTexture
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@ stdcall glBitmap( long long float float float float ptr ) wine_glBitmap
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@ stdcall glBlendFunc( long long ) wine_glBlendFunc
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@ stdcall glCallList( long ) wine_glCallList
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@ stdcall glCallLists( long long ptr ) wine_glCallLists
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@ stdcall glClear( long ) wine_glClear
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@ stdcall glClearAccum( float float float float ) wine_glClearAccum
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@ stdcall glClearColor( float float float float ) wine_glClearColor
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@ stdcall glClearDepth( double ) wine_glClearDepth
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@ stdcall glClearIndex( float ) wine_glClearIndex
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@ stdcall glClearStencil( long ) wine_glClearStencil
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@ stdcall glClipPlane( long ptr ) wine_glClipPlane
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@ stdcall glColor3b( long long long ) wine_glColor3b
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@ stdcall glColor3bv( ptr ) wine_glColor3bv
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@ stdcall glColor3d( double double double ) wine_glColor3d
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@ stdcall glColor3dv( ptr ) wine_glColor3dv
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@ stdcall glColor3f( float float float ) wine_glColor3f
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@ stdcall glColor3fv( ptr ) wine_glColor3fv
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@ stdcall glColor3i( long long long ) wine_glColor3i
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@ stdcall glColor3iv( ptr ) wine_glColor3iv
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@ stdcall glColor3s( long long long ) wine_glColor3s
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@ stdcall glColor3sv( ptr ) wine_glColor3sv
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@ stdcall glColor3ub( long long long ) wine_glColor3ub
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@ stdcall glColor3ubv( ptr ) wine_glColor3ubv
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@ stdcall glColor3ui( long long long ) wine_glColor3ui
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@ stdcall glColor3uiv( ptr ) wine_glColor3uiv
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@ stdcall glColor3us( long long long ) wine_glColor3us
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@ stdcall glColor3usv( ptr ) wine_glColor3usv
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@ stdcall glColor4b( long long long long ) wine_glColor4b
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@ stdcall glColor4bv( ptr ) wine_glColor4bv
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@ stdcall glColor4d( double double double double ) wine_glColor4d
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@ stdcall glColor4dv( ptr ) wine_glColor4dv
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@ stdcall glColor4f( float float float float ) wine_glColor4f
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@ stdcall glColor4fv( ptr ) wine_glColor4fv
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@ stdcall glColor4i( long long long long ) wine_glColor4i
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@ stdcall glColor4iv( ptr ) wine_glColor4iv
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@ stdcall glColor4s( long long long long ) wine_glColor4s
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@ stdcall glColor4sv( ptr ) wine_glColor4sv
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@ stdcall glColor4ub( long long long long ) wine_glColor4ub
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@ stdcall glColor4ubv( ptr ) wine_glColor4ubv
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@ stdcall glColor4ui( long long long long ) wine_glColor4ui
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@ stdcall glColor4uiv( ptr ) wine_glColor4uiv
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@ stdcall glColor4us( long long long long ) wine_glColor4us
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@ stdcall glColor4usv( ptr ) wine_glColor4usv
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@ stdcall glColorMask( long long long long ) wine_glColorMask
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@ stdcall glColorMaterial( long long ) wine_glColorMaterial
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@ stdcall glColorPointer( long long long ptr ) wine_glColorPointer
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@ stdcall glCopyPixels( long long long long long ) wine_glCopyPixels
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@ stdcall glCopyTexImage1D( long long long long long long long ) wine_glCopyTexImage1D
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@ stdcall glCopyTexImage2D( long long long long long long long long ) wine_glCopyTexImage2D
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@ stdcall glCopyTexSubImage1D( long long long long long long ) wine_glCopyTexSubImage1D
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@ stdcall glCopyTexSubImage2D( long long long long long long long long ) wine_glCopyTexSubImage2D
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@ stdcall glCullFace( long ) wine_glCullFace
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@ stdcall glDebugEntry( long long ) wine_glDebugEntry
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@ stdcall glDeleteLists( long long ) wine_glDeleteLists
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@ stdcall glDeleteTextures( long ptr ) wine_glDeleteTextures
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@ stdcall glDepthFunc( long ) wine_glDepthFunc
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@ stdcall glDepthMask( long ) wine_glDepthMask
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@ stdcall glDepthRange( double double ) wine_glDepthRange
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@ stdcall glDisable( long ) wine_glDisable
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@ stdcall glDisableClientState( long ) wine_glDisableClientState
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@ stdcall glDrawArrays( long long long ) wine_glDrawArrays
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@ stdcall glDrawBuffer( long ) wine_glDrawBuffer
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@ stdcall glDrawElements( long long long ptr ) wine_glDrawElements
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@ stdcall glDrawPixels( long long long long ptr ) wine_glDrawPixels
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@ stdcall glEdgeFlag( long ) wine_glEdgeFlag
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@ stdcall glEdgeFlagPointer( long ptr ) wine_glEdgeFlagPointer
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@ stdcall glEdgeFlagv( ptr ) wine_glEdgeFlagv
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@ stdcall glEnable( long ) wine_glEnable
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@ stdcall glEnableClientState( long ) wine_glEnableClientState
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@ stdcall glEnd( ) wine_glEnd
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@ stdcall glEndList( ) wine_glEndList
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@ stdcall glEvalCoord1d( double ) wine_glEvalCoord1d
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@ stdcall glEvalCoord1dv( ptr ) wine_glEvalCoord1dv
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@ stdcall glEvalCoord1f( float ) wine_glEvalCoord1f
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@ stdcall glEvalCoord1fv( ptr ) wine_glEvalCoord1fv
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@ stdcall glEvalCoord2d( double double ) wine_glEvalCoord2d
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@ stdcall glEvalCoord2dv( ptr ) wine_glEvalCoord2dv
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@ stdcall glEvalCoord2f( float float ) wine_glEvalCoord2f
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@ stdcall glEvalCoord2fv( ptr ) wine_glEvalCoord2fv
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@ stdcall glEvalMesh1( long long long ) wine_glEvalMesh1
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@ stdcall glEvalMesh2( long long long long long ) wine_glEvalMesh2
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@ stdcall glEvalPoint1( long ) wine_glEvalPoint1
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@ stdcall glEvalPoint2( long long ) wine_glEvalPoint2
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@ stdcall glFeedbackBuffer( long long ptr ) wine_glFeedbackBuffer
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@ stdcall glFinish( ) wine_glFinish
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@ stdcall glFlush( ) wine_glFlush
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@ stdcall glFogf( long float ) wine_glFogf
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@ stdcall glFogfv( long ptr ) wine_glFogfv
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@ stdcall glFogi( long long ) wine_glFogi
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@ stdcall glFogiv( long ptr ) wine_glFogiv
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@ stdcall glFrontFace( long ) wine_glFrontFace
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@ stdcall glFrustum( double double double double double double ) wine_glFrustum
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@ stdcall glGenLists( long ) wine_glGenLists
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@ stdcall glGenTextures( long ptr ) wine_glGenTextures
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@ stdcall glGetBooleanv( long ptr ) wine_glGetBooleanv
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@ stdcall glGetClipPlane( long ptr ) wine_glGetClipPlane
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@ stdcall glGetDoublev( long ptr ) wine_glGetDoublev
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@ stdcall glGetError( ) wine_glGetError
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@ stdcall glGetFloatv( long ptr ) wine_glGetFloatv
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@ stdcall glGetIntegerv( long ptr ) wine_glGetIntegerv
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@ stdcall glGetLightfv( long long ptr ) wine_glGetLightfv
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@ stdcall glGetLightiv( long long ptr ) wine_glGetLightiv
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@ stdcall glGetMapdv( long long ptr ) wine_glGetMapdv
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@ stdcall glGetMapfv( long long ptr ) wine_glGetMapfv
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@ stdcall glGetMapiv( long long ptr ) wine_glGetMapiv
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@ stdcall glGetMaterialfv( long long ptr ) wine_glGetMaterialfv
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@ stdcall glGetMaterialiv( long long ptr ) wine_glGetMaterialiv
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@ stdcall glGetPixelMapfv( long ptr ) wine_glGetPixelMapfv
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@ stdcall glGetPixelMapuiv( long ptr ) wine_glGetPixelMapuiv
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@ stdcall glGetPixelMapusv( long ptr ) wine_glGetPixelMapusv
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@ stdcall glGetPointerv( long ptr ) wine_glGetPointerv
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@ stdcall glGetPolygonStipple( ptr ) wine_glGetPolygonStipple
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@ stdcall glGetString( long ) wine_glGetString
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@ stdcall glGetTexEnvfv( long long ptr ) wine_glGetTexEnvfv
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@ stdcall glGetTexEnviv( long long ptr ) wine_glGetTexEnviv
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@ stdcall glGetTexGendv( long long ptr ) wine_glGetTexGendv
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@ stdcall glGetTexGenfv( long long ptr ) wine_glGetTexGenfv
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@ stdcall glGetTexGeniv( long long ptr ) wine_glGetTexGeniv
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@ stdcall glGetTexImage( long long long long ptr ) wine_glGetTexImage
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@ stdcall glGetTexLevelParameterfv( long long long ptr ) wine_glGetTexLevelParameterfv
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@ stdcall glGetTexLevelParameteriv( long long long ptr ) wine_glGetTexLevelParameteriv
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@ stdcall glGetTexParameterfv( long long ptr ) wine_glGetTexParameterfv
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@ stdcall glGetTexParameteriv( long long ptr ) wine_glGetTexParameteriv
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@ stdcall glHint( long long ) wine_glHint
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@ stdcall glIndexMask( long ) wine_glIndexMask
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@ stdcall glIndexPointer( long long ptr ) wine_glIndexPointer
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@ stdcall glIndexd( double ) wine_glIndexd
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@ stdcall glIndexdv( ptr ) wine_glIndexdv
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@ stdcall glIndexf( float ) wine_glIndexf
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@ stdcall glIndexfv( ptr ) wine_glIndexfv
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@ stdcall glIndexi( long ) wine_glIndexi
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@ stdcall glIndexiv( ptr ) wine_glIndexiv
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@ stdcall glIndexs( long ) wine_glIndexs
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@ stdcall glIndexsv( ptr ) wine_glIndexsv
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@ stdcall glIndexub( long ) wine_glIndexub
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@ stdcall glIndexubv( ptr ) wine_glIndexubv
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@ stdcall glInitNames( ) wine_glInitNames
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@ stdcall glInterleavedArrays( long long ptr ) wine_glInterleavedArrays
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@ stdcall glIsEnabled( long ) wine_glIsEnabled
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@ stdcall glIsList( long ) wine_glIsList
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@ stdcall glIsTexture( long ) wine_glIsTexture
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@ stdcall glLightModelf( long float ) wine_glLightModelf
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@ stdcall glLightModelfv( long ptr ) wine_glLightModelfv
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@ stdcall glLightModeli( long long ) wine_glLightModeli
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@ stdcall glLightModeliv( long ptr ) wine_glLightModeliv
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@ stdcall glLightf( long long float ) wine_glLightf
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@ stdcall glLightfv( long long ptr ) wine_glLightfv
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@ stdcall glLighti( long long long ) wine_glLighti
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@ stdcall glLightiv( long long ptr ) wine_glLightiv
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@ stdcall glLineStipple( long long ) wine_glLineStipple
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@ stdcall glLineWidth( float ) wine_glLineWidth
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@ stdcall glListBase( long ) wine_glListBase
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@ stdcall glLoadIdentity( ) wine_glLoadIdentity
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@ stdcall glLoadMatrixd( ptr ) wine_glLoadMatrixd
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@ stdcall glLoadMatrixf( ptr ) wine_glLoadMatrixf
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@ stdcall glLoadName( long ) wine_glLoadName
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@ stdcall glLogicOp( long ) wine_glLogicOp
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@ stdcall glMap1d( long double double long long ptr ) wine_glMap1d
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@ stdcall glMap1f( long float float long long ptr ) wine_glMap1f
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@ stdcall glMap2d( long double double long long double double long long ptr ) wine_glMap2d
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@ stdcall glMap2f( long float float long long float float long long ptr ) wine_glMap2f
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@ stdcall glMapGrid1d( long double double ) wine_glMapGrid1d
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@ stdcall glMapGrid1f( long float float ) wine_glMapGrid1f
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@ stdcall glMapGrid2d( long double double long double double ) wine_glMapGrid2d
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@ stdcall glMapGrid2f( long float float long float float ) wine_glMapGrid2f
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@ stdcall glMaterialf( long long float ) wine_glMaterialf
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@ stdcall glMaterialfv( long long ptr ) wine_glMaterialfv
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@ stdcall glMateriali( long long long ) wine_glMateriali
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@ stdcall glMaterialiv( long long ptr ) wine_glMaterialiv
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@ stdcall glMatrixMode( long ) wine_glMatrixMode
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@ stdcall glMultMatrixd( ptr ) wine_glMultMatrixd
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@ stdcall glMultMatrixf( ptr ) wine_glMultMatrixf
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@ stdcall glNewList( long long ) wine_glNewList
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@ stdcall glNormal3b( long long long ) wine_glNormal3b
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@ stdcall glNormal3bv( ptr ) wine_glNormal3bv
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@ stdcall glNormal3d( double double double ) wine_glNormal3d
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@ stdcall glNormal3dv( ptr ) wine_glNormal3dv
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@ stdcall glNormal3f( float float float ) wine_glNormal3f
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@ stdcall glNormal3fv( ptr ) wine_glNormal3fv
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@ stdcall glNormal3i( long long long ) wine_glNormal3i
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@ stdcall glNormal3iv( ptr ) wine_glNormal3iv
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@ stdcall glNormal3s( long long long ) wine_glNormal3s
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@ stdcall glNormal3sv( ptr ) wine_glNormal3sv
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@ stdcall glNormalPointer( long long ptr ) wine_glNormalPointer
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@ stdcall glOrtho( double double double double double double ) wine_glOrtho
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@ stdcall glPassThrough( float ) wine_glPassThrough
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@ stdcall glPixelMapfv( long long ptr ) wine_glPixelMapfv
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@ stdcall glPixelMapuiv( long long ptr ) wine_glPixelMapuiv
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@ stdcall glPixelMapusv( long long ptr ) wine_glPixelMapusv
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@ stdcall glPixelStoref( long float ) wine_glPixelStoref
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@ stdcall glPixelStorei( long long ) wine_glPixelStorei
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@ stdcall glPixelTransferf( long float ) wine_glPixelTransferf
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@ stdcall glPixelTransferi( long long ) wine_glPixelTransferi
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@ stdcall glPixelZoom( float float ) wine_glPixelZoom
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@ stdcall glPointSize( float ) wine_glPointSize
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@ stdcall glPolygonMode( long long ) wine_glPolygonMode
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@ stdcall glPolygonOffset( float float ) wine_glPolygonOffset
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@ stdcall glPolygonStipple( ptr ) wine_glPolygonStipple
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@ stdcall glPopAttrib( ) wine_glPopAttrib
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@ stdcall glPopClientAttrib( ) wine_glPopClientAttrib
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@ stdcall glPopMatrix( ) wine_glPopMatrix
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@ stdcall glPopName( ) wine_glPopName
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@ stdcall glPrioritizeTextures( long ptr ptr ) wine_glPrioritizeTextures
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@ stdcall glPushAttrib( long ) wine_glPushAttrib
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@ stdcall glPushClientAttrib( long ) wine_glPushClientAttrib
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@ stdcall glPushMatrix( ) wine_glPushMatrix
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@ stdcall glPushName( long ) wine_glPushName
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@ stdcall glRasterPos2d( double double ) wine_glRasterPos2d
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@ stdcall glRasterPos2dv( ptr ) wine_glRasterPos2dv
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@ stdcall glRasterPos2f( float float ) wine_glRasterPos2f
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@ stdcall glRasterPos2fv( ptr ) wine_glRasterPos2fv
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@ stdcall glRasterPos2i( long long ) wine_glRasterPos2i
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@ stdcall glRasterPos2iv( ptr ) wine_glRasterPos2iv
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@ stdcall glRasterPos2s( long long ) wine_glRasterPos2s
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@ stdcall glRasterPos2sv( ptr ) wine_glRasterPos2sv
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@ stdcall glRasterPos3d( double double double ) wine_glRasterPos3d
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@ stdcall glRasterPos3dv( ptr ) wine_glRasterPos3dv
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@ stdcall glRasterPos3f( float float float ) wine_glRasterPos3f
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@ stdcall glRasterPos3fv( ptr ) wine_glRasterPos3fv
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@ stdcall glRasterPos3i( long long long ) wine_glRasterPos3i
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@ stdcall glRasterPos3iv( ptr ) wine_glRasterPos3iv
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@ stdcall glRasterPos3s( long long long ) wine_glRasterPos3s
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@ stdcall glRasterPos3sv( ptr ) wine_glRasterPos3sv
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@ stdcall glRasterPos4d( double double double double ) wine_glRasterPos4d
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@ stdcall glRasterPos4dv( ptr ) wine_glRasterPos4dv
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@ stdcall glRasterPos4f( float float float float ) wine_glRasterPos4f
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@ stdcall glRasterPos4fv( ptr ) wine_glRasterPos4fv
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@ stdcall glRasterPos4i( long long long long ) wine_glRasterPos4i
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@ stdcall glRasterPos4iv( ptr ) wine_glRasterPos4iv
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@ stdcall glRasterPos4s( long long long long ) wine_glRasterPos4s
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@ stdcall glRasterPos4sv( ptr ) wine_glRasterPos4sv
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@ stdcall glReadBuffer( long ) wine_glReadBuffer
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@ stdcall glReadPixels( long long long long long long ptr ) wine_glReadPixels
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@ stdcall glRectd( double double double double ) wine_glRectd
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@ stdcall glRectdv( ptr ptr ) wine_glRectdv
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@ stdcall glRectf( float float float float ) wine_glRectf
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@ stdcall glRectfv( ptr ptr ) wine_glRectfv
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@ stdcall glRecti( long long long long ) wine_glRecti
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@ stdcall glRectiv( ptr ptr ) wine_glRectiv
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@ stdcall glRects( long long long long ) wine_glRects
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@ stdcall glRectsv( ptr ptr ) wine_glRectsv
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@ stdcall glRenderMode( long ) wine_glRenderMode
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@ stdcall glRotated( double double double double ) wine_glRotated
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@ stdcall glRotatef( float float float float ) wine_glRotatef
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@ stdcall glScaled( double double double ) wine_glScaled
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@ stdcall glScalef( float float float ) wine_glScalef
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@ stdcall glScissor( long long long long ) wine_glScissor
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@ stdcall glSelectBuffer( long ptr ) wine_glSelectBuffer
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@ stdcall glShadeModel( long ) wine_glShadeModel
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@ stdcall glStencilFunc( long long long ) wine_glStencilFunc
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@ stdcall glStencilMask( long ) wine_glStencilMask
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@ stdcall glStencilOp( long long long ) wine_glStencilOp
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@ stdcall glTexCoord1d( double ) wine_glTexCoord1d
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@ stdcall glTexCoord1dv( ptr ) wine_glTexCoord1dv
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@ stdcall glTexCoord1f( float ) wine_glTexCoord1f
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@ stdcall glTexCoord1fv( ptr ) wine_glTexCoord1fv
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@ stdcall glTexCoord1i( long ) wine_glTexCoord1i
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@ stdcall glTexCoord1iv( ptr ) wine_glTexCoord1iv
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@ stdcall glTexCoord1s( long ) wine_glTexCoord1s
|
||||
@ stdcall glTexCoord1sv( ptr ) wine_glTexCoord1sv
|
||||
@ stdcall glTexCoord2d( double double ) wine_glTexCoord2d
|
||||
@ stdcall glTexCoord2dv( ptr ) wine_glTexCoord2dv
|
||||
@ stdcall glTexCoord2f( float float ) wine_glTexCoord2f
|
||||
@ stdcall glTexCoord2fv( ptr ) wine_glTexCoord2fv
|
||||
@ stdcall glTexCoord2i( long long ) wine_glTexCoord2i
|
||||
@ stdcall glTexCoord2iv( ptr ) wine_glTexCoord2iv
|
||||
@ stdcall glTexCoord2s( long long ) wine_glTexCoord2s
|
||||
@ stdcall glTexCoord2sv( ptr ) wine_glTexCoord2sv
|
||||
@ stdcall glTexCoord3d( double double double ) wine_glTexCoord3d
|
||||
@ stdcall glTexCoord3dv( ptr ) wine_glTexCoord3dv
|
||||
@ stdcall glTexCoord3f( float float float ) wine_glTexCoord3f
|
||||
@ stdcall glTexCoord3fv( ptr ) wine_glTexCoord3fv
|
||||
@ stdcall glTexCoord3i( long long long ) wine_glTexCoord3i
|
||||
@ stdcall glTexCoord3iv( ptr ) wine_glTexCoord3iv
|
||||
@ stdcall glTexCoord3s( long long long ) wine_glTexCoord3s
|
||||
@ stdcall glTexCoord3sv( ptr ) wine_glTexCoord3sv
|
||||
@ stdcall glTexCoord4d( double double double double ) wine_glTexCoord4d
|
||||
@ stdcall glTexCoord4dv( ptr ) wine_glTexCoord4dv
|
||||
@ stdcall glTexCoord4f( float float float float ) wine_glTexCoord4f
|
||||
@ stdcall glTexCoord4fv( ptr ) wine_glTexCoord4fv
|
||||
@ stdcall glTexCoord4i( long long long long ) wine_glTexCoord4i
|
||||
@ stdcall glTexCoord4iv( ptr ) wine_glTexCoord4iv
|
||||
@ stdcall glTexCoord4s( long long long long ) wine_glTexCoord4s
|
||||
@ stdcall glTexCoord4sv( ptr ) wine_glTexCoord4sv
|
||||
@ stdcall glTexCoordPointer( long long long ptr ) wine_glTexCoordPointer
|
||||
@ stdcall glTexEnvf( long long float ) wine_glTexEnvf
|
||||
@ stdcall glTexEnvfv( long long ptr ) wine_glTexEnvfv
|
||||
@ stdcall glTexEnvi( long long long ) wine_glTexEnvi
|
||||
@ stdcall glTexEnviv( long long ptr ) wine_glTexEnviv
|
||||
@ stdcall glTexGend( long long double ) wine_glTexGend
|
||||
@ stdcall glTexGendv( long long ptr ) wine_glTexGendv
|
||||
@ stdcall glTexGenf( long long float ) wine_glTexGenf
|
||||
@ stdcall glTexGenfv( long long ptr ) wine_glTexGenfv
|
||||
@ stdcall glTexGeni( long long long ) wine_glTexGeni
|
||||
@ stdcall glTexGeniv( long long ptr ) wine_glTexGeniv
|
||||
@ stdcall glTexImage1D( long long long long long long long ptr ) wine_glTexImage1D
|
||||
@ stdcall glTexImage2D( long long long long long long long long ptr ) wine_glTexImage2D
|
||||
@ stdcall glTexParameterf( long long float ) wine_glTexParameterf
|
||||
@ stdcall glTexParameterfv( long long ptr ) wine_glTexParameterfv
|
||||
@ stdcall glTexParameteri( long long long ) wine_glTexParameteri
|
||||
@ stdcall glTexParameteriv( long long ptr ) wine_glTexParameteriv
|
||||
@ stdcall glTexSubImage1D( long long long long long long ptr ) wine_glTexSubImage1D
|
||||
@ stdcall glTexSubImage2D( long long long long long long long long ptr ) wine_glTexSubImage2D
|
||||
@ stdcall glTranslated( double double double ) wine_glTranslated
|
||||
@ stdcall glTranslatef( float float float ) wine_glTranslatef
|
||||
@ stdcall glVertex2d( double double ) wine_glVertex2d
|
||||
@ stdcall glVertex2dv( ptr ) wine_glVertex2dv
|
||||
@ stdcall glVertex2f( float float ) wine_glVertex2f
|
||||
@ stdcall glVertex2fv( ptr ) wine_glVertex2fv
|
||||
@ stdcall glVertex2i( long long ) wine_glVertex2i
|
||||
@ stdcall glVertex2iv( ptr ) wine_glVertex2iv
|
||||
@ stdcall glVertex2s( long long ) wine_glVertex2s
|
||||
@ stdcall glVertex2sv( ptr ) wine_glVertex2sv
|
||||
@ stdcall glVertex3d( double double double ) wine_glVertex3d
|
||||
@ stdcall glVertex3dv( ptr ) wine_glVertex3dv
|
||||
@ stdcall glVertex3f( float float float ) wine_glVertex3f
|
||||
@ stdcall glVertex3fv( ptr ) wine_glVertex3fv
|
||||
@ stdcall glVertex3i( long long long ) wine_glVertex3i
|
||||
@ stdcall glVertex3iv( ptr ) wine_glVertex3iv
|
||||
@ stdcall glVertex3s( long long long ) wine_glVertex3s
|
||||
@ stdcall glVertex3sv( ptr ) wine_glVertex3sv
|
||||
@ stdcall glVertex4d( double double double double ) wine_glVertex4d
|
||||
@ stdcall glVertex4dv( ptr ) wine_glVertex4dv
|
||||
@ stdcall glVertex4f( float float float float ) wine_glVertex4f
|
||||
@ stdcall glVertex4fv( ptr ) wine_glVertex4fv
|
||||
@ stdcall glVertex4i( long long long long ) wine_glVertex4i
|
||||
@ stdcall glVertex4iv( ptr ) wine_glVertex4iv
|
||||
@ stdcall glVertex4s( long long long long ) wine_glVertex4s
|
||||
@ stdcall glVertex4sv( ptr ) wine_glVertex4sv
|
||||
@ stdcall glVertexPointer( long long long ptr ) wine_glVertexPointer
|
||||
@ stdcall glViewport( long long long long ) wine_glViewport
|
||||
@ stdcall glAccum(long float)
|
||||
@ stdcall glAlphaFunc(long float)
|
||||
@ stdcall glAreTexturesResident(long ptr ptr)
|
||||
@ stdcall glArrayElement(long)
|
||||
@ stdcall glBegin(long)
|
||||
@ stdcall glBindTexture(long long)
|
||||
@ stdcall glBitmap(long long float float float float ptr)
|
||||
@ stdcall glBlendFunc(long long)
|
||||
@ stdcall glCallList(long)
|
||||
@ stdcall glCallLists(long long ptr)
|
||||
@ stdcall glClear(long)
|
||||
@ stdcall glClearAccum(float float float float)
|
||||
@ stdcall glClearColor(float float float float)
|
||||
@ stdcall glClearDepth(double)
|
||||
@ stdcall glClearIndex(float)
|
||||
@ stdcall glClearStencil(long)
|
||||
@ stdcall glClipPlane(long ptr)
|
||||
@ stdcall glColor3b(long long long)
|
||||
@ stdcall glColor3bv(ptr)
|
||||
@ stdcall glColor3d(double double double)
|
||||
@ stdcall glColor3dv(ptr)
|
||||
@ stdcall glColor3f(float float float)
|
||||
@ stdcall glColor3fv(ptr)
|
||||
@ stdcall glColor3i(long long long)
|
||||
@ stdcall glColor3iv(ptr)
|
||||
@ stdcall glColor3s(long long long)
|
||||
@ stdcall glColor3sv(ptr)
|
||||
@ stdcall glColor3ub(long long long)
|
||||
@ stdcall glColor3ubv(ptr)
|
||||
@ stdcall glColor3ui(long long long)
|
||||
@ stdcall glColor3uiv(ptr)
|
||||
@ stdcall glColor3us(long long long)
|
||||
@ stdcall glColor3usv(ptr)
|
||||
@ stdcall glColor4b(long long long long)
|
||||
@ stdcall glColor4bv(ptr)
|
||||
@ stdcall glColor4d(double double double double)
|
||||
@ stdcall glColor4dv(ptr)
|
||||
@ stdcall glColor4f(float float float float)
|
||||
@ stdcall glColor4fv(ptr)
|
||||
@ stdcall glColor4i(long long long long)
|
||||
@ stdcall glColor4iv(ptr)
|
||||
@ stdcall glColor4s(long long long long)
|
||||
@ stdcall glColor4sv(ptr)
|
||||
@ stdcall glColor4ub(long long long long)
|
||||
@ stdcall glColor4ubv(ptr)
|
||||
@ stdcall glColor4ui(long long long long)
|
||||
@ stdcall glColor4uiv(ptr)
|
||||
@ stdcall glColor4us(long long long long)
|
||||
@ stdcall glColor4usv(ptr)
|
||||
@ stdcall glColorMask(long long long long)
|
||||
@ stdcall glColorMaterial(long long)
|
||||
@ stdcall glColorPointer(long long long ptr)
|
||||
@ stdcall glCopyPixels(long long long long long)
|
||||
@ stdcall glCopyTexImage1D(long long long long long long long)
|
||||
@ stdcall glCopyTexImage2D(long long long long long long long long)
|
||||
@ stdcall glCopyTexSubImage1D(long long long long long long)
|
||||
@ stdcall glCopyTexSubImage2D(long long long long long long long long)
|
||||
@ stdcall glCullFace(long)
|
||||
@ stdcall glDebugEntry(long long)
|
||||
@ stdcall glDeleteLists(long long)
|
||||
@ stdcall glDeleteTextures(long ptr)
|
||||
@ stdcall glDepthFunc(long)
|
||||
@ stdcall glDepthMask(long)
|
||||
@ stdcall glDepthRange(double double)
|
||||
@ stdcall glDisable(long)
|
||||
@ stdcall glDisableClientState(long)
|
||||
@ stdcall glDrawArrays(long long long)
|
||||
@ stdcall glDrawBuffer(long)
|
||||
@ stdcall glDrawElements(long long long ptr)
|
||||
@ stdcall glDrawPixels(long long long long ptr)
|
||||
@ stdcall glEdgeFlag(long)
|
||||
@ stdcall glEdgeFlagPointer(long ptr)
|
||||
@ stdcall glEdgeFlagv(ptr)
|
||||
@ stdcall glEnable(long)
|
||||
@ stdcall glEnableClientState(long)
|
||||
@ stdcall glEnd()
|
||||
@ stdcall glEndList()
|
||||
@ stdcall glEvalCoord1d(double)
|
||||
@ stdcall glEvalCoord1dv(ptr)
|
||||
@ stdcall glEvalCoord1f(float)
|
||||
@ stdcall glEvalCoord1fv(ptr)
|
||||
@ stdcall glEvalCoord2d(double double)
|
||||
@ stdcall glEvalCoord2dv(ptr)
|
||||
@ stdcall glEvalCoord2f(float float)
|
||||
@ stdcall glEvalCoord2fv(ptr)
|
||||
@ stdcall glEvalMesh1(long long long)
|
||||
@ stdcall glEvalMesh2(long long long long long)
|
||||
@ stdcall glEvalPoint1(long)
|
||||
@ stdcall glEvalPoint2(long long)
|
||||
@ stdcall glFeedbackBuffer(long long ptr)
|
||||
@ stdcall glFinish()
|
||||
@ stdcall glFlush()
|
||||
@ stdcall glFogf(long float)
|
||||
@ stdcall glFogfv(long ptr)
|
||||
@ stdcall glFogi(long long)
|
||||
@ stdcall glFogiv(long ptr)
|
||||
@ stdcall glFrontFace(long)
|
||||
@ stdcall glFrustum(double double double double double double)
|
||||
@ stdcall glGenLists(long)
|
||||
@ stdcall glGenTextures(long ptr)
|
||||
@ stdcall glGetBooleanv(long ptr)
|
||||
@ stdcall glGetClipPlane(long ptr)
|
||||
@ stdcall glGetDoublev(long ptr)
|
||||
@ stdcall glGetError()
|
||||
@ stdcall glGetFloatv(long ptr)
|
||||
@ stdcall glGetIntegerv(long ptr)
|
||||
@ stdcall glGetLightfv(long long ptr)
|
||||
@ stdcall glGetLightiv(long long ptr)
|
||||
@ stdcall glGetMapdv(long long ptr)
|
||||
@ stdcall glGetMapfv(long long ptr)
|
||||
@ stdcall glGetMapiv(long long ptr)
|
||||
@ stdcall glGetMaterialfv(long long ptr)
|
||||
@ stdcall glGetMaterialiv(long long ptr)
|
||||
@ stdcall glGetPixelMapfv(long ptr)
|
||||
@ stdcall glGetPixelMapuiv(long ptr)
|
||||
@ stdcall glGetPixelMapusv(long ptr)
|
||||
@ stdcall glGetPointerv(long ptr)
|
||||
@ stdcall glGetPolygonStipple(ptr)
|
||||
@ stdcall glGetString(long)
|
||||
@ stdcall glGetTexEnvfv(long long ptr)
|
||||
@ stdcall glGetTexEnviv(long long ptr)
|
||||
@ stdcall glGetTexGendv(long long ptr)
|
||||
@ stdcall glGetTexGenfv(long long ptr)
|
||||
@ stdcall glGetTexGeniv(long long ptr)
|
||||
@ stdcall glGetTexImage(long long long long ptr)
|
||||
@ stdcall glGetTexLevelParameterfv(long long long ptr)
|
||||
@ stdcall glGetTexLevelParameteriv(long long long ptr)
|
||||
@ stdcall glGetTexParameterfv(long long ptr)
|
||||
@ stdcall glGetTexParameteriv(long long ptr)
|
||||
@ stdcall glHint(long long)
|
||||
@ stdcall glIndexMask(long)
|
||||
@ stdcall glIndexPointer(long long ptr)
|
||||
@ stdcall glIndexd(double)
|
||||
@ stdcall glIndexdv(ptr)
|
||||
@ stdcall glIndexf(float)
|
||||
@ stdcall glIndexfv(ptr)
|
||||
@ stdcall glIndexi(long)
|
||||
@ stdcall glIndexiv(ptr)
|
||||
@ stdcall glIndexs(long)
|
||||
@ stdcall glIndexsv(ptr)
|
||||
@ stdcall glIndexub(long)
|
||||
@ stdcall glIndexubv(ptr)
|
||||
@ stdcall glInitNames()
|
||||
@ stdcall glInterleavedArrays(long long ptr)
|
||||
@ stdcall glIsEnabled(long)
|
||||
@ stdcall glIsList(long)
|
||||
@ stdcall glIsTexture(long)
|
||||
@ stdcall glLightModelf(long float)
|
||||
@ stdcall glLightModelfv(long ptr)
|
||||
@ stdcall glLightModeli(long long)
|
||||
@ stdcall glLightModeliv(long ptr)
|
||||
@ stdcall glLightf(long long float)
|
||||
@ stdcall glLightfv(long long ptr)
|
||||
@ stdcall glLighti(long long long)
|
||||
@ stdcall glLightiv(long long ptr)
|
||||
@ stdcall glLineStipple(long long)
|
||||
@ stdcall glLineWidth(float)
|
||||
@ stdcall glListBase(long)
|
||||
@ stdcall glLoadIdentity()
|
||||
@ stdcall glLoadMatrixd(ptr)
|
||||
@ stdcall glLoadMatrixf(ptr)
|
||||
@ stdcall glLoadName(long)
|
||||
@ stdcall glLogicOp(long)
|
||||
@ stdcall glMap1d(long double double long long ptr)
|
||||
@ stdcall glMap1f(long float float long long ptr)
|
||||
@ stdcall glMap2d(long double double long long double double long long ptr)
|
||||
@ stdcall glMap2f(long float float long long float float long long ptr)
|
||||
@ stdcall glMapGrid1d(long double double)
|
||||
@ stdcall glMapGrid1f(long float float)
|
||||
@ stdcall glMapGrid2d(long double double long double double)
|
||||
@ stdcall glMapGrid2f(long float float long float float)
|
||||
@ stdcall glMaterialf(long long float)
|
||||
@ stdcall glMaterialfv(long long ptr)
|
||||
@ stdcall glMateriali(long long long)
|
||||
@ stdcall glMaterialiv(long long ptr)
|
||||
@ stdcall glMatrixMode(long)
|
||||
@ stdcall glMultMatrixd(ptr)
|
||||
@ stdcall glMultMatrixf(ptr)
|
||||
@ stdcall glNewList(long long)
|
||||
@ stdcall glNormal3b(long long long)
|
||||
@ stdcall glNormal3bv(ptr)
|
||||
@ stdcall glNormal3d(double double double)
|
||||
@ stdcall glNormal3dv(ptr)
|
||||
@ stdcall glNormal3f(float float float)
|
||||
@ stdcall glNormal3fv(ptr)
|
||||
@ stdcall glNormal3i(long long long)
|
||||
@ stdcall glNormal3iv(ptr)
|
||||
@ stdcall glNormal3s(long long long)
|
||||
@ stdcall glNormal3sv(ptr)
|
||||
@ stdcall glNormalPointer(long long ptr)
|
||||
@ stdcall glOrtho(double double double double double double)
|
||||
@ stdcall glPassThrough(float)
|
||||
@ stdcall glPixelMapfv(long long ptr)
|
||||
@ stdcall glPixelMapuiv(long long ptr)
|
||||
@ stdcall glPixelMapusv(long long ptr)
|
||||
@ stdcall glPixelStoref(long float)
|
||||
@ stdcall glPixelStorei(long long)
|
||||
@ stdcall glPixelTransferf(long float)
|
||||
@ stdcall glPixelTransferi(long long)
|
||||
@ stdcall glPixelZoom(float float)
|
||||
@ stdcall glPointSize(float)
|
||||
@ stdcall glPolygonMode(long long)
|
||||
@ stdcall glPolygonOffset(float float)
|
||||
@ stdcall glPolygonStipple(ptr)
|
||||
@ stdcall glPopAttrib()
|
||||
@ stdcall glPopClientAttrib()
|
||||
@ stdcall glPopMatrix()
|
||||
@ stdcall glPopName()
|
||||
@ stdcall glPrioritizeTextures(long ptr ptr)
|
||||
@ stdcall glPushAttrib(long)
|
||||
@ stdcall glPushClientAttrib(long)
|
||||
@ stdcall glPushMatrix()
|
||||
@ stdcall glPushName(long)
|
||||
@ stdcall glRasterPos2d(double double)
|
||||
@ stdcall glRasterPos2dv(ptr)
|
||||
@ stdcall glRasterPos2f(float float)
|
||||
@ stdcall glRasterPos2fv(ptr)
|
||||
@ stdcall glRasterPos2i(long long)
|
||||
@ stdcall glRasterPos2iv(ptr)
|
||||
@ stdcall glRasterPos2s(long long)
|
||||
@ stdcall glRasterPos2sv(ptr)
|
||||
@ stdcall glRasterPos3d(double double double)
|
||||
@ stdcall glRasterPos3dv(ptr)
|
||||
@ stdcall glRasterPos3f(float float float)
|
||||
@ stdcall glRasterPos3fv(ptr)
|
||||
@ stdcall glRasterPos3i(long long long)
|
||||
@ stdcall glRasterPos3iv(ptr)
|
||||
@ stdcall glRasterPos3s(long long long)
|
||||
@ stdcall glRasterPos3sv(ptr)
|
||||
@ stdcall glRasterPos4d(double double double double)
|
||||
@ stdcall glRasterPos4dv(ptr)
|
||||
@ stdcall glRasterPos4f(float float float float)
|
||||
@ stdcall glRasterPos4fv(ptr)
|
||||
@ stdcall glRasterPos4i(long long long long)
|
||||
@ stdcall glRasterPos4iv(ptr)
|
||||
@ stdcall glRasterPos4s(long long long long)
|
||||
@ stdcall glRasterPos4sv(ptr)
|
||||
@ stdcall glReadBuffer(long)
|
||||
@ stdcall glReadPixels(long long long long long long ptr)
|
||||
@ stdcall glRectd(double double double double)
|
||||
@ stdcall glRectdv(ptr ptr)
|
||||
@ stdcall glRectf(float float float float)
|
||||
@ stdcall glRectfv(ptr ptr)
|
||||
@ stdcall glRecti(long long long long)
|
||||
@ stdcall glRectiv(ptr ptr)
|
||||
@ stdcall glRects(long long long long)
|
||||
@ stdcall glRectsv(ptr ptr)
|
||||
@ stdcall glRenderMode(long)
|
||||
@ stdcall glRotated(double double double double)
|
||||
@ stdcall glRotatef(float float float float)
|
||||
@ stdcall glScaled(double double double)
|
||||
@ stdcall glScalef(float float float)
|
||||
@ stdcall glScissor(long long long long)
|
||||
@ stdcall glSelectBuffer(long ptr)
|
||||
@ stdcall glShadeModel(long)
|
||||
@ stdcall glStencilFunc(long long long)
|
||||
@ stdcall glStencilMask(long)
|
||||
@ stdcall glStencilOp(long long long)
|
||||
@ stdcall glTexCoord1d(double)
|
||||
@ stdcall glTexCoord1dv(ptr)
|
||||
@ stdcall glTexCoord1f(float)
|
||||
@ stdcall glTexCoord1fv(ptr)
|
||||
@ stdcall glTexCoord1i(long)
|
||||
@ stdcall glTexCoord1iv(ptr)
|
||||
@ stdcall glTexCoord1s(long)
|
||||
@ stdcall glTexCoord1sv(ptr)
|
||||
@ stdcall glTexCoord2d(double double)
|
||||
@ stdcall glTexCoord2dv(ptr)
|
||||
@ stdcall glTexCoord2f(float float)
|
||||
@ stdcall glTexCoord2fv(ptr)
|
||||
@ stdcall glTexCoord2i(long long)
|
||||
@ stdcall glTexCoord2iv(ptr)
|
||||
@ stdcall glTexCoord2s(long long)
|
||||
@ stdcall glTexCoord2sv(ptr)
|
||||
@ stdcall glTexCoord3d(double double double)
|
||||
@ stdcall glTexCoord3dv(ptr)
|
||||
@ stdcall glTexCoord3f(float float float)
|
||||
@ stdcall glTexCoord3fv(ptr)
|
||||
@ stdcall glTexCoord3i(long long long)
|
||||
@ stdcall glTexCoord3iv(ptr)
|
||||
@ stdcall glTexCoord3s(long long long)
|
||||
@ stdcall glTexCoord3sv(ptr)
|
||||
@ stdcall glTexCoord4d(double double double double)
|
||||
@ stdcall glTexCoord4dv(ptr)
|
||||
@ stdcall glTexCoord4f(float float float float)
|
||||
@ stdcall glTexCoord4fv(ptr)
|
||||
@ stdcall glTexCoord4i(long long long long)
|
||||
@ stdcall glTexCoord4iv(ptr)
|
||||
@ stdcall glTexCoord4s(long long long long)
|
||||
@ stdcall glTexCoord4sv(ptr)
|
||||
@ stdcall glTexCoordPointer(long long long ptr)
|
||||
@ stdcall glTexEnvf(long long float)
|
||||
@ stdcall glTexEnvfv(long long ptr)
|
||||
@ stdcall glTexEnvi(long long long)
|
||||
@ stdcall glTexEnviv(long long ptr)
|
||||
@ stdcall glTexGend(long long double)
|
||||
@ stdcall glTexGendv(long long ptr)
|
||||
@ stdcall glTexGenf(long long float)
|
||||
@ stdcall glTexGenfv(long long ptr)
|
||||
@ stdcall glTexGeni(long long long)
|
||||
@ stdcall glTexGeniv(long long ptr)
|
||||
@ stdcall glTexImage1D(long long long long long long long ptr)
|
||||
@ stdcall glTexImage2D(long long long long long long long long ptr)
|
||||
@ stdcall glTexParameterf(long long float)
|
||||
@ stdcall glTexParameterfv(long long ptr)
|
||||
@ stdcall glTexParameteri(long long long)
|
||||
@ stdcall glTexParameteriv(long long ptr)
|
||||
@ stdcall glTexSubImage1D(long long long long long long ptr)
|
||||
@ stdcall glTexSubImage2D(long long long long long long long long ptr)
|
||||
@ stdcall glTranslated(double double double)
|
||||
@ stdcall glTranslatef(float float float)
|
||||
@ stdcall glVertex2d(double double)
|
||||
@ stdcall glVertex2dv(ptr)
|
||||
@ stdcall glVertex2f(float float)
|
||||
@ stdcall glVertex2fv(ptr)
|
||||
@ stdcall glVertex2i(long long)
|
||||
@ stdcall glVertex2iv(ptr)
|
||||
@ stdcall glVertex2s(long long)
|
||||
@ stdcall glVertex2sv(ptr)
|
||||
@ stdcall glVertex3d(double double double)
|
||||
@ stdcall glVertex3dv(ptr)
|
||||
@ stdcall glVertex3f(float float float)
|
||||
@ stdcall glVertex3fv(ptr)
|
||||
@ stdcall glVertex3i(long long long)
|
||||
@ stdcall glVertex3iv(ptr)
|
||||
@ stdcall glVertex3s(long long long)
|
||||
@ stdcall glVertex3sv(ptr)
|
||||
@ stdcall glVertex4d(double double double double)
|
||||
@ stdcall glVertex4dv(ptr)
|
||||
@ stdcall glVertex4f(float float float float)
|
||||
@ stdcall glVertex4fv(ptr)
|
||||
@ stdcall glVertex4i(long long long long)
|
||||
@ stdcall glVertex4iv(ptr)
|
||||
@ stdcall glVertex4s(long long long long)
|
||||
@ stdcall glVertex4sv(ptr)
|
||||
@ stdcall glVertexPointer(long long long ptr)
|
||||
@ stdcall glViewport(long long long long)
|
||||
@ stdcall wglChoosePixelFormat(long ptr)
|
||||
@ stdcall wglCopyContext(long long long)
|
||||
@ stdcall wglCreateContext(long)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -47,8 +47,6 @@ static HMODULE opengl32_handle;
|
|||
|
||||
extern struct opengl_funcs null_opengl_funcs;
|
||||
|
||||
const GLubyte * WINAPI wine_glGetString( GLenum name );
|
||||
|
||||
/* handle management */
|
||||
|
||||
#define MAX_WGL_HANDLES 1024
|
||||
|
@ -691,7 +689,7 @@ static int compar(const void *elt_a, const void *elt_b) {
|
|||
static BOOL is_extension_supported(const char* extension)
|
||||
{
|
||||
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
|
||||
const char *gl_ext_string = (const char*)wine_glGetString(GL_EXTENSIONS);
|
||||
const char *gl_ext_string = (const char*)glGetString(GL_EXTENSIONS);
|
||||
|
||||
TRACE("Checking for extension '%s'\n", extension);
|
||||
|
||||
|
@ -1624,7 +1622,7 @@ BOOL WINAPI wglUseFontOutlinesW(HDC hdc,
|
|||
/***********************************************************************
|
||||
* glDebugEntry (OPENGL32.@)
|
||||
*/
|
||||
GLint WINAPI wine_glDebugEntry( GLint unknown1, GLint unknown2 )
|
||||
GLint WINAPI glDebugEntry( GLint unknown1, GLint unknown2 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
@ -1692,7 +1690,7 @@ static GLubyte *filter_extensions( const char *extensions )
|
|||
/***********************************************************************
|
||||
* glGetString (OPENGL32.@)
|
||||
*/
|
||||
const GLubyte * WINAPI wine_glGetString( GLenum name )
|
||||
const GLubyte * WINAPI glGetString( GLenum name )
|
||||
{
|
||||
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
|
||||
const GLubyte *ret = funcs->gl.p_glGetString( name );
|
||||
|
|
Loading…
Reference in New Issue