From 2428049753effc3294bf3ad95b0ca9a7f6e42704 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 21 Apr 2014 08:10:33 +0200 Subject: [PATCH] d3d8/tests: Use a separate device for z_range_test(). --- dlls/d3d8/tests/visual.c | 52 ++++++++++++++++++++++++++-------------- 1 file changed, 34 insertions(+), 18 deletions(-) diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 6ee64cf91ba..61acad2a363 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -1491,8 +1491,17 @@ done: DestroyWindow(window); } -static void z_range_test(IDirect3DDevice8 *device) +static void z_range_test(void) { + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + D3DCOLOR color; + ULONG refcount; + D3DCAPS8 caps; + DWORD shader; + HWND window; + HRESULT hr; + static const struct vertex quad[] = { {-1.0f, 0.0f, 1.1f, 0xffff0000}, @@ -1509,22 +1518,18 @@ static void z_range_test(IDirect3DDevice8 *device) }; static const struct tvertex quad3[] = { - { 0.0f, 240.0f, 1.1f, 1.0f, 0xffffff00}, - { 0.0f, 480.0f, 1.1f, 1.0f, 0xffffff00}, {640.0f, 240.0f, -1.1f, 1.0f, 0xffffff00}, {640.0f, 480.0f, -1.1f, 1.0f, 0xffffff00}, + { 0.0f, 240.0f, 1.1f, 1.0f, 0xffffff00}, + { 0.0f, 480.0f, 1.1f, 1.0f, 0xffffff00}, }; static const struct tvertex quad4[] = { - { 0.0f, 240.0f, 1.1f, 1.0f, 0xff00ff00}, - { 0.0f, 480.0f, 1.1f, 1.0f, 0xff00ff00}, {640.0f, 240.0f, -1.1f, 1.0f, 0xff00ff00}, {640.0f, 480.0f, -1.1f, 1.0f, 0xff00ff00}, + { 0.0f, 240.0f, 1.1f, 1.0f, 0xff00ff00}, + { 0.0f, 480.0f, 1.1f, 1.0f, 0xff00ff00}, }; - HRESULT hr; - DWORD color; - DWORD shader; - D3DCAPS8 caps; static const DWORD shader_code[] = { 0xfffe0101, /* vs_1_1 */ @@ -1541,6 +1546,16 @@ static void z_range_test(IDirect3DDevice8 *device) D3DVSD_END() }; + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); @@ -1555,6 +1570,8 @@ static void z_range_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); + hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "Failed to disabled lighting, hr %#x.\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, TRUE); ok(SUCCEEDED(hr), "Failed to enable clipping, hr %#x.\n", hr); hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE); @@ -1644,7 +1661,8 @@ static void z_range_test(IDirect3DDevice8 *device) if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) { skip("Vertex shaders not supported\n"); - goto out; + IDirect3DDevice8_Release(device); + goto done; } hr = IDirect3DDevice8_CreateVertexShader(device, vertex_declaration, shader_code, &shader, 0); ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr); @@ -1703,13 +1721,11 @@ static void z_range_test(IDirect3DDevice8 *device) hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); -out: - hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE); - ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE); - ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); - hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE); - ok(SUCCEEDED(hr), "Failed to enable z writes, hr %#x.\n", hr); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void test_scalar_instructions(void) @@ -4946,7 +4962,6 @@ START_TEST(visual) lighting_test(device_ptr); clear_test(device_ptr); fog_test(device_ptr); - z_range_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); @@ -4954,6 +4969,7 @@ cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + z_range_test(); offscreen_test(); alpha_test(); test_scalar_instructions();