opengl32: ntdll import is still needed when building without optimizations.
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@ -4,7 +4,7 @@ SRCDIR = @srcdir@
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VPATH = @srcdir@
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VPATH = @srcdir@
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MODULE = opengl32.dll
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MODULE = opengl32.dll
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IMPORTLIB = libopengl32.$(IMPLIBEXT)
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IMPORTLIB = libopengl32.$(IMPLIBEXT)
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IMPORTS = user32 gdi32 advapi32 kernel32
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IMPORTS = user32 gdi32 advapi32 kernel32 ntdll
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EXTRAINCL = @X_CFLAGS@
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EXTRAINCL = @X_CFLAGS@
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EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
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