opengl32: ntdll import is still needed when building without optimizations.

This commit is contained in:
Alexandre Julliard 2007-12-08 19:49:22 +01:00
parent 322cd0b979
commit 24241c0847
1 changed files with 1 additions and 1 deletions

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@ -4,7 +4,7 @@ SRCDIR = @srcdir@
VPATH = @srcdir@ VPATH = @srcdir@
MODULE = opengl32.dll MODULE = opengl32.dll
IMPORTLIB = libopengl32.$(IMPLIBEXT) IMPORTLIB = libopengl32.$(IMPLIBEXT)
IMPORTS = user32 gdi32 advapi32 kernel32 IMPORTS = user32 gdi32 advapi32 kernel32 ntdll
EXTRAINCL = @X_CFLAGS@ EXTRAINCL = @X_CFLAGS@
EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@ EXTRALIBS = @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@