From 24100cd026714a4f412bdc3e48f09ebf9afb81a4 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Fri, 13 Mar 2009 10:44:16 +0100 Subject: [PATCH] d3d8: Release the d3d8 shader once we're done with it in IDirect3DDevice8Impl_GetPixelShader(). --- dlls/d3d8/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 7f891ffb17a..d5f71fccd10 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -2210,6 +2210,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 ifac hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader); IWineD3DPixelShader_Release(object); *ppShader = d3d8_shader->handle; + IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader); } else { *ppShader = 0; }