wined3d: Make WARN about oversized texture output surface and texture sizes.
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@ -3865,7 +3865,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
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3: WARN and return WINED3DERR_NOTAVAILABLE;
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3: WARN and return WINED3DERR_NOTAVAILABLE;
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4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target.
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4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target.
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*/
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*/
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WARN("(%p) Creating an oversized surface\n", This);
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WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n",
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This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height);
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This->Flags |= SFLAG_OVERSIZE;
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This->Flags |= SFLAG_OVERSIZE;
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/* This will be initialized on the first blt */
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/* This will be initialized on the first blt */
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