d3drm: Pass mesh builder color to newly created mesh.
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@ -2021,6 +2021,8 @@ static HRESULT WINAPI IDirect3DRMMeshBuilder3Impl_CreateMesh(IDirect3DRMMeshBuil
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hr = E_OUTOFMEMORY;
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hr = E_OUTOFMEMORY;
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}
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}
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}
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}
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if (SUCCEEDED(hr))
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hr = IDirect3DRMMesh_SetGroupColor(*mesh, 0, This->color);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr))
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hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, 0, (LPDIRECT3DRMMATERIAL)This->material);
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hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, 0, (LPDIRECT3DRMMATERIAL)This->material);
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if (FAILED(hr))
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if (FAILED(hr))
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@ -369,7 +369,7 @@ static void test_MeshBuilder(void)
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todo_wine ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
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todo_wine ok(nb_face_vertices == 3, "Wrong number of vertices per face %u (must be 3)\n", nb_face_vertices);
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todo_wine ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
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todo_wine ok(data_size == 3, "Wrong number of face data bytes %u (must be 3)\n", data_size);
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color = IDirect3DRMMesh_GetGroupColor(mesh, 0);
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color = IDirect3DRMMesh_GetGroupColor(mesh, 0);
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todo_wine ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00);
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ok(color == 0xff00ff00, "Wrong color returned %#x instead of %#x\n", color, 0xff00ff00);
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hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
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hr = IDirect3DRMMesh_GetGroupTexture(mesh, 0, &texture);
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ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
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ok(hr == D3DRM_OK, "GetCroupTexture failed returning hr = %x\n", hr);
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ok(texture == NULL, "No texture should be present\n");
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ok(texture == NULL, "No texture should be present\n");
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