wined3d: Make the device parameter to wined3d_device_get_clip_status() const.
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@ -2307,7 +2307,7 @@ HRESULT CDECL wined3d_device_set_clip_status(struct wined3d_device *device, cons
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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HRESULT CDECL wined3d_device_get_clip_status(struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status)
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HRESULT CDECL wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status)
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{
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{
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FIXME("device %p, clip_status %p stub!\n", device, clip_status);
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FIXME("device %p, clip_status %p stub!\n", device, clip_status);
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@ -2209,7 +2209,7 @@ HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UI
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UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
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UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
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INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
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INT __cdecl wined3d_device_get_base_vertex_index(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
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HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
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HRESULT __cdecl wined3d_device_get_clip_status(struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
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HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
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HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
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HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
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WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
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WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
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HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);
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HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);
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