d3d10: Implement GetConstantBufferByName.
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@ -839,7 +839,21 @@ static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetCon
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
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static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
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LPCSTR name)
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LPCSTR name)
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{
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{
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FIXME("iface %p, name \"%s\" stub!\n", iface, name);
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struct d3d10_effect *This = (struct d3d10_effect *)iface;
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unsigned int i;
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TRACE("iface %p, name \"%s\"\n", iface, name);
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for (i = 0; i < This->local_buffer_count; ++i)
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{
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struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
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if (!strcmp(l->name, name))
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{
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TRACE("Returning buffer %p.\n", l);
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return (ID3D10EffectConstantBuffer *)l;
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}
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}
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return NULL;
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return NULL;
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}
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}
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