wined3d: Remove a redundant adapter_count check (Coverity).
It is already tested that adapter_idx < wined3d->adapter_count before calling device_init, so adapter_count can never be zero. Signed-off-by: Sven Baars <sven.wine@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5336,7 +5336,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
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device->ref = 1;
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device->ref = 1;
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device->wined3d = wined3d;
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device->wined3d = wined3d;
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wined3d_incref(device->wined3d);
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wined3d_incref(device->wined3d);
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device->adapter = wined3d->adapter_count ? adapter : NULL;
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device->adapter = adapter;
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device->device_parent = device_parent;
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device->device_parent = device_parent;
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list_init(&device->resources);
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list_init(&device->resources);
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list_init(&device->shaders);
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list_init(&device->shaders);
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