From 2358fbbb031e3ced2bc8d4f6e06aac17288fca47 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Sat, 19 Aug 2006 17:22:46 +0200 Subject: [PATCH] wined3d: Fix indices for the float constant map. Indices for the float constant map should be multiplied by 4 because we're loading 4 component float vectors, not because the size of a float is 4. --- dlls/wined3d/arb_program_shader.c | 6 +++--- dlls/wined3d/glsl_shader.c | 6 +++--- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6700de3ac42..7aa6691da1b 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -60,10 +60,10 @@ void shader_arb_load_constantsF( for (i=0; i