d3d10/effect: Create shaders with stream output when declaration string is present.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -774,7 +774,7 @@ static HRESULT parse_fx10_shader(const char *data, size_t data_size, DWORD offse
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break;
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break;
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case D3D10_SVT_GEOMETRYSHADER:
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case D3D10_SVT_GEOMETRYSHADER:
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if (v->type->flags & D3D10_EOT_FLAG_GS_SO)
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if (v->u.shader.stream_output_declaration)
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{
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{
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struct d3d10_effect_so_decl so_decl;
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struct d3d10_effect_so_decl so_decl;
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