d2d1: Force alpha to 1.0f for clears.
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c4503779bb
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@ -1133,6 +1133,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_PopAxisAlignedClip(ID2D1Rend
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static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *iface, const D2D1_COLOR_F *color)
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{
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struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
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D2D1_COLOR_F c = {0.0f, 0.0f, 0.0f, 0.0f};
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D3D10_SUBRESOURCE_DATA buffer_data;
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D3D10_BUFFER_DESC buffer_desc;
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ID3D10Buffer *vs_cb, *ps_cb;
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@ -1162,8 +1163,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
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return;
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}
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buffer_desc.ByteWidth = sizeof(*color);
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buffer_data.pSysMem = color;
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if (color)
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c = *color;
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c.a = 1.0f;
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buffer_desc.ByteWidth = sizeof(c);
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buffer_data.pSysMem = &c;
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if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->device, &buffer_desc, &buffer_data, &ps_cb)))
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{
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