gdi32: Small wording tweaks in comments.
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@ -1041,7 +1041,7 @@ BOOL WINAPI LineDDA(INT nXStart, INT nYStart, INT nXEnd, INT nYEnd,
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* *Very* simple bezier drawing code,
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* *Very* simple bezier drawing code,
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*
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*
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* It uses a recursive algorithm to divide the curve in a series
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* It uses a recursive algorithm to divide the curve in a series
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* of straight line segments. Not ideal but for me sufficient.
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* of straight line segments. Not ideal but sufficient for me.
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* If you are in need for something better look for some incremental
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* If you are in need for something better look for some incremental
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* algorithm.
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* algorithm.
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*
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*
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@ -1203,7 +1203,7 @@ static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut,
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* Ptr to an array of POINTs that contain the lines that approximate the
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* Ptr to an array of POINTs that contain the lines that approximate the
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* Beziers. The array is allocated on the process heap and it is the caller's
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* Beziers. The array is allocated on the process heap and it is the caller's
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* responsibility to HeapFree it. [this is not a particularly nice interface
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* responsibility to HeapFree it. [this is not a particularly nice interface
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* but since we can't know in advance how many points will generate, the
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* but since we can't know in advance how many points we will generate, the
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* alternative would be to call the function twice, once to determine the size
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* alternative would be to call the function twice, once to determine the size
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* and a second time to do the work - I decided this was too much of a pain].
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* and a second time to do the work - I decided this was too much of a pain].
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*/
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*/
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