From 22edaaef16cefdb06842b1742f09b305cc2e2d7f Mon Sep 17 00:00:00 2001 From: Francois Gouget Date: Wed, 16 Jan 2008 12:17:08 +0100 Subject: [PATCH] gdi32: Small wording tweaks in comments. --- dlls/gdi32/painting.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/gdi32/painting.c b/dlls/gdi32/painting.c index 74b04f921ae..097ddcfd099 100644 --- a/dlls/gdi32/painting.c +++ b/dlls/gdi32/painting.c @@ -1041,7 +1041,7 @@ BOOL WINAPI LineDDA(INT nXStart, INT nYStart, INT nXEnd, INT nYEnd, * *Very* simple bezier drawing code, * * It uses a recursive algorithm to divide the curve in a series - * of straight line segments. Not ideal but for me sufficient. + * of straight line segments. Not ideal but sufficient for me. * If you are in need for something better look for some incremental * algorithm. * @@ -1203,7 +1203,7 @@ static void GDI_InternalBezier( POINT *Points, POINT **PtsOut, INT *dwOut, * Ptr to an array of POINTs that contain the lines that approximate the * Beziers. The array is allocated on the process heap and it is the caller's * responsibility to HeapFree it. [this is not a particularly nice interface - * but since we can't know in advance how many points will generate, the + * but since we can't know in advance how many points we will generate, the * alternative would be to call the function twice, once to determine the size * and a second time to do the work - I decided this was too much of a pain]. */